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 Mansion Quarantine *SIGN-UP OPEN*

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Cram
zandyne
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zandyne
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zandyne


Number of posts : 104
Registration date : 2009-07-10

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PostSubject: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptySun Oct 18, 2009 6:17 am

GAME START DATE: NOVEMBER 20TH (THIS FRIDAY) UNLESS WE ARE STILL SHORT TWO PEOPLE ONE PERSON

**LAST UPDATE: CLARIFIED RULES, ADDED NEW QUIRK(S)/SPECIAL TERM(S)


Once again in the quiet, but zombie-prone Raccoon City, there lies yet another abandoned mansion called Eden House. Not unlike the Trevor Mansion, it was a shell of a building that no one occupied or otherwise cared about unless the local children happened to be gossiping about it's urban legend status. But recently, there have been reports of inhuman sounds coming from the mansion, screams of someone being tormented. Local police have been sent there only to never report back, or for the last radio check-in to end with bizarre screeches and cries for mercy. The city people grow ever more fearful of what will happen to them, so the STARS team has been requested to investigate the matter and hopefully put their hearts at ease...

Genre: Wesker Funny

How To wrote:
After getting the roster of willing players (there will be 10, guaranteed), the Mafia and Medic will be decided at random number and PM'd their role accordingly. If you get no PM despite joining the game, that means you are an Innocent.

Mafia - During the Mission/Night Phase you may kill one player, this vote is absolute unless the Medic happens to save that person.

Medic - During the Mission/Night Phase you may save one player, this action can nullify an attempt by the Mafia. You can vote to save yourself. During the lynching round however you cannot save yourself.

Mafia/Medic MUST PM me their votes, the PM should look like this:

Mafia Round#/(Kill/Rescue) Vote
Message: name of player

example
Mafia Round 4/Kill Vote
Message: zandyne


All lynch votes (after being totaled) are final. If you have been lynched you are out of the game! You are permitted to have a ONE LINER as per Resident Evil final cutscenes of major characters. They can be serious or lawltastic. After this ONE LINER though, you are not allowed to post any more in the game thread until after the END of the game.

Game Flow wrote:
Each Round is composed of the following Phases, which are termed/divided as such:

DAY TIME
Status Phase - Discussions, accusations and lynching. There will be a 3 (real time) day grace period for everyone to post their words/votes and to possibly change votes if they so choose. If a person does not post within 3 days (and I am NOT warned of your absence/inability to post) your voting privilege will be voided for that lynching round. Those who are voting to lynch someone must highlight the player's name in RED AND UNDERLINE IT. However everyone is allowed to vote "abstain" where they simply do not vote. While generally considered a silly move on the team's part, the option is there. If you wish to "abstain," DO SO IN RED AND UNDERLINE IT, CAPS OPTIONAL.

Action Phase - Result of the Status Phase, those who were lynched and how. (Allowance of possible One Liner)

NIGHT TIME
Mission Phase - Mafia and Medic vote (PM me) on who to kill and who to save respectively

End Phase - Result of Mission Phase, those who were killed and (possibly or pointlessly) saved. (Allowance of possible One Liner)

To keep it simple, just remember the usual Day/Night phases, just like Kudo the thread shall be labeled as such during the respective rounds.

Objectives wrote:
Game Objective: The objective of the Innocents is to take down the Mafia. The objective of the Mafia is to kill as many Innocents as possible without getting caught. The objective of the Medic is to help the Innocents take down the Mafia by somehow saving them from the Mafia's attacks.

IC Objective: To discover what is going on in Eden House and put an end to it.

Game Quirk/Special Terms wrote:
To make the game longer, there will be X number of "active" NPCs so that the total number of players is 10. eg: 6 human players, 4 active NPCS. The game will not start unless there are at least 5 human players.

They will be treated just like normal human players, their lynch votes will be decided by random number, if they get their own number, they get another random number; however their votes can be changed if IC players can convince them (YOU MUST BE IC IN ORDER TO CONVINCE THEM, THEY ARE DEAF TO OOC CHATTER). Each will have a different "convince" chance as per their assigned cardboard personalities. They will also have just as much chance to be Mafia or Medic. If they are Mafia/Medic their kill/rescue will be decided at random to ensure fairness.

These NPCs will come with names, personality profiles and other stats, their lynch votes will always be bundled together after the first REAL TIME day has passed.

The game will end when the Mafia is lynched or when the total Innocent to Mafia ratio is 1:1. Yes the "active" NPCs count towards the total Innocent amount. So a human player can be stuck against chaotic-minded NPCs. eg: Innocent vs Innocent NPC vs Human/NPC Mafa

SPECIAL DEATHS: I have pre-typed how lynch deaths will be carried out, IF you have a certain ITEM on your person, you may circumvent/avoid your lynch death! After you have used this item though, you cannot avoid being lynched again in the next round. So pilfer those bodies guys! MAX misc item carry is TWO per person. You may swap out your items though. NOTE THAT THE ITEM USED IS ALSO DESTROYED UPON USE, save for ONE ITEM (guess you'll have to find out which one!).

SPECIAL EVENT: When there are only four players left, there will be a VERY SPECIAL EVENT. THOSE WHO WERE KILLED GET TO DO SOMETHING SPECIAL. So keep an eye out if you want to participate in this ~*SPECIAL EVENT*~

Pilfer Rate: First post, first serve. If no one takes the item an NPC will (NPC have low priority).

Thanks for reading and showing interest. Next post will be the "active" NPC profiles (total will be the maximum five).

OPTIONAL (and NPC base) Character Profile wrote:
Resident Evil Style Name:
STARS Team Position:
(NPC ONLY) Personality:
(NPC ONLY) Brief History:
(NPC ONLY) Convince Ratio/Used Randomized Process:
Weapon on Hand:
Misc. Resident Evil Item on Person:

*If you supply no profile, you will simply be referred to by your forum name and given standard equipment (M92F, or simply "Handgun," as well as auto assigned to Delta Team.

NPC PROFILES wrote:
Note that these are only the possible profiles. When the game starts the UNused profiles will be striked out.

Resident Evil Style Name: Martin Davis
STARS Team Position: Epsilon Team
Personality: Indecisive and constantly seeks the approval of others. A coward for the most part, is an excellent shot in practice but tends to fail on the field.
Brief History: A newbie who tends to get on others' nerves, was sent on this mission to try and force him to "grow up" or at least quit on his own (or even get killed). Wants to protect people but lacks the backbone to do it well.
Convince Ratio/Used Randomized Process: 1:2 {coin flip; heads = success, tails = fail. by die; odd = success, even = fail}
Weapon on Hand: M92F (handgun)
Misc. Resident Evil Item on Person: Lock Pick, can unlock...locked doors. (Can be pilfered when dead.)

Resident Evil Style Name: Juris Manroe
STARS Team Position: Sigma Team
Personality: Mostly bold and brave. Thinks through things based on given information. Has a trust issue.
Brief History: Currently mentoring David Herrison since David is just a rookie. Was recently sent to scout the mansion due to suspicious events surrounding it.
Convince Ratio/Used Randomized Process: 1:3 {third-die; 1-2 = success, 3-6 = fail}
Weapon on Hand: Ithaca (shotgun)
Misc. Resident Evil Item on Person: Combat Knife, can be used to fend off one zombie rape attack. (Can be pilfered when dead.)

Resident Evil Style Name: Carrie Burnson
STARS Team Position: Epsilon Team
Personality: Very strict and by the book, she is as cold as she is an excellent shot. She tends to be antisocial and only speaks when spoken to. Carrie believes that someone must earn respect from her before she pays any mind to them.
Brief History: Not much is known about Carrie as she rarely talks about herself if at all. She has a polished record of service.
Convince Ratio/Used Randomized Process: 1:4 {shave-die; 5 = success, 2-4 = fail, 1 and 6 = re-roll}
Weapon on Hand: Dragunov SVD (rifle)
Misc. Resident Evil Item on Person: Tracking Binoculars (with night-vision capabilities). Can spot certain traps/SUSPICIOUS PUZZLE SOLUTIONS. (Can be pilfered when dead.)

Resident Evil Style Name: Seth Parker
STARS Team Position: Epsilon Team
Personality: Acts like an idiot. Doesn't take things seriously, but it is not sure if this is an act or not as he performs his duties well and clearly thinks before he acts for mission-vital tasks. Has a smoking habit.
Brief History: Despite his clownish personality he has high ranking and respect on the field.
Convince Ratio/Used Randomized Process: 1:6 {one-die; 6 = success, 1-5 = fail}
Weapon on Hand: SIG 556 (machine gun)
Misc. Resident Evil Item on Person: Lighter + Pack of Devil Red Cigarettes. Can light things. (Can be pilfered when dead.)

Resident Evil Style Name: Beck Maggerstein
STARS Team Position: Epsilon Team Leader
Personality: A military man to the core, he keeps the team in order and ensures that they finish with nothing less than success. Keeps the rank of command in check through his blunt and often rude mannerisms. He rarely gives out praise and often insults those who fail to meet his high standards. He is a bit behind the times when it comes to technology and has a quick temper.
Brief History: A man who has a long history of success despite his ripening age.
Convince Ratio/Used Randomized Process: 1:10 {stopwatch roulette (check last digit); 7 = success, 1-6, 8-1"0" = fail}
Weapon on Hand: Grenade Launcher w/ minor Machine Gun Fire capabilities (half capacity for both)
Misc. Resident Evil Item on Person: Stun Rod. Can stun a humanoid assailant for one round. (Can be pilfered when dead.)

If more than the minimum number of people join and people show interest in having the maximum amount of NPCs participate, then they shall. (If 6 human players join and still want the max 5 NPCs in the game, they shall be included!)

*At the end of the game, a detailed report of all items, events and otherwise shall be compiled and released for your wall of text pleasure.


Last edited by zandyne on Wed Nov 18, 2009 6:28 am; edited 12 times in total
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Cram
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Cram


Number of posts : 946
Age : 30
Registration date : 2008-10-23

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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyTue Oct 20, 2009 3:18 am

Resident Evil Style Name: Jonathan Green
STARS Team Position: Team engineer
Weapon on Hand: Night Hawk EXT (Basically its a Desert Eagle with a 10 round clip)
Misc. Resident Evil Item on Person: PDA (Stores mission and map data)

Is it okay if the PDA also keeps track of the killed people and the accused?


Last edited by Cram on Wed Oct 28, 2009 4:00 am; edited 1 time in total
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Drag3ndz
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Number of posts : 661
Age : 31
Registration date : 2008-10-24

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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyTue Oct 20, 2009 4:45 am

User
Resident Evil Style Name: David Herrison
STARS Team Position: Sigma Team
Weapon on Hand: Mark II pistol with a suppressor.
Misc. Resident Evil Item on Person: Grenades


Last edited by Drag3ndz on Tue Nov 17, 2009 4:08 pm; edited 2 times in total
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.sickling.
over 1000!
over 1000!
.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyThu Oct 22, 2009 4:09 am

Joshua Stiles (DR. STILES!!!!)
STARS Team Position: Bravo Team
Equipped Weapon: Glock Model 22
Misc. Equipped Weapon: N/A
Personality: Cowardly, sarcastic, selfish. If he has to go out of his way to kill a zombie with style, Joshua will do it. If he has to leave behind his own squadmates if it means his own survival, so be it. Infamous among S.T.A.R.S. for his tasteless, dark, yet humorous sense of humor.
Appearance: Like any S.T.A.R.S. member.
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zandyne
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zandyne


Number of posts : 104
Registration date : 2009-07-10

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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptySat Oct 24, 2009 3:01 pm

@Cram

Sure you can have a PDA but there will be a "update" at the start of each new phase set. (An OOC and an IC version.)

@drag3ndz

....You didn't need to make an NPC profile. But since you already set it up, I'll use it. To prevent confusion delete it from your post when you see the NPCs list up.
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zandyne
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zandyne


Number of posts : 104
Registration date : 2009-07-10

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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyTue Nov 17, 2009 5:14 am

SELF-BUMP POST FOR ATTENTION. C_C
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DarkLink3603
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Number of posts : 303
Age : 30
Registration date : 2009-01-05

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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyTue Nov 17, 2009 5:44 am

I don't know what to do cause i'm not a resident evil fan....

I'll play as me.

Appearance: me
personality: like mine
weapon: shotgun
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zandyne
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zandyne


Number of posts : 104
Registration date : 2009-07-10

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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyMon Nov 23, 2009 9:59 pm

Still waiting for our last gooooolden member!
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Kudo
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Kudo


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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyWed Dec 09, 2009 1:23 am

I should probably mention now that if you're waiting specifically for me, you're wasting your time.
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zandyne
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zandyne


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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyWed Dec 09, 2009 9:17 am

@Kudo, cute but you aren't Fonist.

And if this never gets running, meh, less work for me.
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Kudo
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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyThu Dec 10, 2009 1:16 am

Well, you can still run it with a smaller number of people (keep in mind Fonist only comes to the forums when Drag3ndz bugs him too)

I only posted here to say so since your brother bothered me about it. (yes, a 4 person game is possible, but you better be DAMN good, I'll demonstrate a different day)
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zandyne
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zandyne


Number of posts : 104
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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyThu Dec 10, 2009 8:33 am

well there ARE 5 bots running around with the 4 humans...if you bothered to read the monstrosity of text I posted. Meh.
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Drag3ndz
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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyMon Dec 14, 2009 4:07 pm

If you want, I could bring in seventhfonist245. Just to give you a heads up.
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zandyne
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zandyne


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Registration date : 2009-07-10

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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyMon Dec 14, 2009 10:02 pm

@Drag3ndz

Sure thing, you said the same thing a bit ago though....
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Drag3ndz
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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyTue Dec 15, 2009 1:06 am

seventhfonist's busy. You're gonna have to find another person.
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zandyne
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zandyne


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Registration date : 2009-07-10

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PostSubject: Re: Mansion Quarantine *SIGN-UP OPEN*   Mansion Quarantine *SIGN-UP OPEN* EmptyTue Dec 15, 2009 6:18 am

S'ok, I'll just keep waiting. 8D
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