Unarmed: Includes gauntlets, greaves, etc.
COMMON CHARACTERISTIC:
Usually provides a high chance to block.
GLOVE:
Increases SPD and Evasion.
BOOT:
Medium damage.
One-Handed Sword: Includes daggers, normal swords, etc.
COMMON CHARACTERISTIC:
Provides a chance to block.
DAGGER:
Very low damage, high critical-hit rate, increased damage for critical hits. Increases Evasion.
SWORD:
Medium damage.
Two-Handed Sword: Includes bigger swords.
COMMON CHARACTERISTIC:
Provides a small chance to block.
LARGE SWORD:
Can block, high damage.
Axe: Includes giant swords, scythes, hammers, and axes.
COMMON CHARACTERISTIC:
No chance of blocking.
AXE:
Massive damage.
SCYTHE:
High damage, high critical-hit rate.
GIANT SWORD:
Massive damage.
HAMMER:
Massive damage.
Bow: Self-explanatory.
COMMON CHARACTERISTIC:
Low damage, high critical-hit rate.
Magical: Includes books and staffs and other magical objects.
COMMON CHARACTERISTIC:
Allows use of magic.
BOOKS:
Increases magical and physical defenses. High critical-hit rate.
STAFFS:
Increases magical damage. Normal critical-hit rate.