Number of posts : 946 Age : 30 Registration date : 2008-10-23
Subject: WOW GOOD JOB SQUARE Mon Dec 28, 2009 9:22 am
Well, FF13, they copied SMT GLORIOUSLY and still fail at story, with all the gameplay mechanics already created for them, you would think that they would work on the story. Refer to Zandyne for the details on this atrocity. OR go to the Game FAQS boards in PS3 and go to the FF13 board and look for my topic on it.
.sickling. over 1000!
Number of posts : 1084 Age : 30 Registration date : 2008-10-25
Subject: Re: WOW GOOD JOB SQUARE Mon Dec 28, 2009 10:24 pm
Well, since your family is basically the intellectual coven of anything Shin Megami Tensei, I'll believe it. I didn't expect teenagers to be running around rampant in FFXIII, or demons.
If you're passionately shooting down FFXIII, could you explain at least a few of the problems you encountered? Why do I have to refer to zandyne (TIER THREE WIND SPELL RAWR) or search through over 900 pages of topics in a board for some examples?
FFVII was really the only Final Fantasy game with good story, really, so you couldn't really expect that much, could you? Right. FF10-13 stories's suck, then.
You didn't say anything about the gameplay. I'm assuming it's good.
Pikachu Valiant poster
Number of posts : 205 Age : 31 Registration date : 2008-10-28
Subject: Re: WOW GOOD JOB SQUARE Mon Dec 28, 2009 11:37 pm
.sickling. wrote:
Well, since your family is basically the intellectual coven of anything Shin Megami Tensei, I'll believe it. I didn't expect teenagers to be running around rampant in FFXIII, or demons.
If you're passionately shooting down FFXIII, could you explain at least a few of the problems you encountered? Why do I have to refer to zandyne (TIER THREE WIND SPELL RAWR) or search through over 900 pages of topics in a board for some examples?
FFVII was really the only Final Fantasy game with good story, really, so you couldn't really expect that much, could you? Right. FF10-13 stories's suck, then.
You didn't say anything about the gameplay. I'm assuming it's good.
FINAL FANTASY IS OVER RATED, THEREFORE IT SUCKS.
Just kidding, I don't care for Final Fantasy.
I thought Final Fantasy 8 had a good storyline... or at least critics said so .-.
.sickling. over 1000!
Number of posts : 1084 Age : 30 Registration date : 2008-10-25
Subject: Re: WOW GOOD JOB SQUARE Tue Dec 29, 2009 12:51 am
Final Fantasy IS overrated, but it's by no means a terrible franchise. FFVII is the most overrated of them all, but frankly, it deserved the hype. It's a good game. FFVIII was almost the same thing as FFVII.
Drag3ndz Moderator
Number of posts : 661 Age : 31 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Tue Dec 29, 2009 5:22 am
Final Fantasy VII was a good game at its time, but this is the modern times.
And Cram, you still have not provided your back-up on what you are talking about. How did Final Fantasy XIII copy a Shen Migami Tensei game? (Screw the spelling.)
Sickling, Cram just hates the Final Fantasy games because he hates how Final Fantasy breaks *too* many realistic laws. Mostly the names, armor, and personalities. He always looks at one side of the coin, so I wouldn't bother trying to argue with him.
I have yet to download Final Fantasy VIII on the Playstation Network.
Kudo Moderator
Number of posts : 538 Age : 30 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Tue Dec 29, 2009 6:12 pm
FFVII was obviously pretty good, otherwise it wouldn't have gotten the hype it did. It has to have SOMETHING to get all that hype, then again, this could easily be wrong (just look at Twilight).
FFXIII I have not seen much about, I'll check it out later.
Keep in mind FFVI is my favorite since it actually kept me entertained enough to FINISH the freaking thing unlike any of the others (actually FFVII wasn't finished due to technical difficulties, but I liked it while it lasted).
Overall they're ok, but not the best stuff out there, at all.
As far as ripping...Final Fantasy has been around since 1987, SMT 1992.
After doing the SMALLEST bit of looking, is this the one zandyne referred to as the game with Cloud simply with pink hair and boobs?
EDIT: Also, checked the boards, there are hundreds of pages of topics, and I have no way of knowing which one is yours. We're not you so you can't expect us to just KNOW your username there. Pick it out if we see it? Maybe, but the number of pages is against that. Still, did you even play through FFXIII? The entire game? I know you've gone through some SMT games so critique/comment away on those, but you've looked into basically shit on FF as far as I'm concerned besides character design (which yes, is always ridiculous).
Cram Admin
Number of posts : 946 Age : 30 Registration date : 2008-10-23
Subject: Re: WOW GOOD JOB SQUARE Fri Jan 01, 2010 12:38 pm
kay kay...
1) the Perso-I MEAN EDOLANS are formed from the corresponding characteristics of the users' psyches. (Where have I heard this before?) Not only that, but they still have the same old summons like Shiva (My bad, Shiva SISTERS) probably a friggin ifrit, and a bahamut that looks completely off from its original form and more like a person rather than a dragon. (Remeber SMT Lucifer?Went from Unimaginable horrific demon to a giggling little pissant) Then Summons also require a "battle" which involves besting it or whatever/ convincing it (Devil Summoner+Raidou Kuzonoha= 'Nuff said)
2) Gameplay, the AI system plays like P3 with their "Select a tactic and watch me fail at it" or Paradigm shift system. And they even stole the One More! thing from SMT, good example is when you hit a fire enemy with an Ice attack, it crits and the enemy falls down, one can then ATTACK FOR MASSIVE DAMAGE.
3) Remember the sphere grid? Well that was actually scarily similar to the Magatama grid except eighteen point five times more annoying. Well its back and now instead of committing genocide on Cactaurs for Spheres, you can now use your Exp for it! Just like the magatama grid.
Final points?
1) Impossible Kudo. Game isn't out yet!
2) Story will sucks monkey balls, so we all agree on that
3) It could be an awesome game, but it will be from borrowed concepts.
4) The fact that their names are fucking elements bugs me the crap out. (Seriously, When with the name 'Lightning' ever be catchy? It sounds like they are just frickin' trying too hard.)
5) I sense a terrible omen with the magat- I MEAN SPHERE GRID system. It sucked in the other games, it'll suck in this one.
.sickling. over 1000!
Number of posts : 1084 Age : 30 Registration date : 2008-10-25
Subject: Re: WOW GOOD JOB SQUARE Fri Jan 01, 2010 7:46 pm
Cram wrote:
kay kay...
1) the Perso-I MEAN EDOLANS are formed from the corresponding characteristics of the users' psyches. (Where have I heard this before?) Not only that, but they still have the same old summons like Shiva (My bad, Shiva SISTERS) probably a friggin ifrit, and a bahamut that looks completely off from its original form and more like a person rather than a dragon. (Remeber SMT Lucifer?Went from Unimaginable horrific demon to a giggling little pissant) Then Summons also require a "battle" which involves besting it or whatever/ convincing it (Devil Summoner+Raidou Kuzonoha= 'Nuff said)
Final Fantasy summons have been around longer than Shin Megami Tensei. Both are based on mythological creatures. Both are ripping off mythology, not from each other. Sheesh.
2) Gameplay, the AI system plays like P3 with their "Select a tactic and watch me fail at it" or Paradigm shift system. And they even stole the One More! thing from SMT, good example is when you hit a fire enemy with an Ice attack, it crits and the enemy falls down, one can then ATTACK FOR MASSIVE DAMAGE.
Um... traditionally, and still here, FFXIII works with the ATB, once more. You will select both you and your ally's actions. Also, the "knock-down" mechanic you're complaining about is apparently some sort of "chain" system, where you will chain multiple attacks, not just one "All-Out Attack" for MASSIVE DAMAGE. Multiple commands can be stacked per turn and released at the same time to form a combo. [IGN] ONCE MORE, it doesn't sound much like Shin Megami Tensei to me...! >_>
3) Remember the sphere grid? Well that was actually scarily similar to the Magatama grid except eighteen point five times more annoying. Well its back and now instead of committing genocide on Cactaurs for Spheres, you can now use your Exp for it! Just like the magatama grid.
I don't know about this magatama stuff so I can't say anything.
I don't think "Lightning" is the best of names, but it's certainly not the worst. I do agree Square could have been a little more inventive on that one though (probably a glitch in translation).
Kudo Moderator
Number of posts : 538 Age : 30 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Fri Jan 01, 2010 10:33 pm
Cram wrote:
kay kay...
1) the Perso-I MEAN EDOLANS are formed from the corresponding characteristics of the users' psyches. (Where have I heard this before?) Not only that, but they still have the same old summons like Shiva (My bad, Shiva SISTERS) probably a friggin ifrit, and a bahamut that looks completely off from its original form and more like a person rather than a dragon. (Remeber SMT Lucifer?Went from Unimaginable horrific demon to a giggling little pissant) Then Summons also require a "battle" which involves besting it or whatever/ convincing it (Devil Summoner+Raidou Kuzonoha= 'Nuff said) What .sickling. said. The system of having to defeat a monster of some sort to gain control of it is pretty...common for almost any sort of summon in plenty of RPGs. Hell, even in pokemon you must weaken a legendary before you can capture it. (or you can just get really lucky, but the parallel for that in any other RPG is getting a couple of critical hits in a row).
2) Gameplay, the AI system plays like P3 with their "Select a tactic and watch me fail at it" or Paradigm shift system. And they even stole the One More! thing from SMT, good example is when you hit a fire enemy with an Ice attack, it crits and the enemy falls down, one can then ATTACK FOR MASSIVE DAMAGE.
For the extra hit, yes, it is quite similar. Final Fantasy's type system actually has had stuff like this in the past, just more concealed. Let's take FFVI's Ultros (a script I've seen firsthand). It's weak to fire, you attack it with fire and it'll flinch, not attack for a turn, complain, and you can ATTACK FOR MASSIVE DAMAGE. Won't flinch two times in a row, but it's quite similar really.
As for the partners...the AI are going to be stupid, it's common with many AI that act on their own (see the Mother series, or at least the temporary partners in those games), and it is mostly since you just can't have an AI copy how a human would work, or if you could, it would take scripting that no game designer wants to deal with...I'm no professional so I wouldn't know completely but I've scripted FFVI bosses before so I get the general idea of how annoying it is when the scripts don't even function properly.
3) Remember the sphere grid? Well that was actually scarily similar to the Magatama grid except eighteen point five times more annoying. Well its back and now instead of committing genocide on Cactaurs for Spheres, you can now use your Exp for it! Just like the magatama grid.
The Job (FF4, SNES), Materia (FF7, PS1), and Esper system (FF6, SNES) would like to have a word with you. That is, I'm going off the magatama system Nocture has, which is more or less the same as the Esper/Materia systems created far before Nocture or the SMT games you're basing this off of. Doesn't mean the Magatama system was based off of Final Fantasy now does it?
Final points?
1) Impossible Kudo. Game isn't out yet! Nor is Heartgold/SoulSilver. Japan release date was Dec 17, 2009. You could've at least played more of the past Final Fantasys to know the systems they've had before this "rip-off of SMT". BTW, the PS3 is somewhat region-free, so the fact it's not out HERE yet isn't too big an excuse. You'd be better off saying it's too expensive for now. Importing a game as new is that isn't cheap by any means after all.
2) Story will sucks monkey balls, so we all agree on that Agreed. Seriously, they get progressively worse these days.
3) It could be an awesome game, but it will be from borrowed concepts. It's not coincidental that lots of RPGs seem almost exactly the same. I'm thankful you're at least not saying that Final Fantasy took a bite off SMT by inputting in...oh...I don't know, a FIGHT COMMAND? The point is, because of how they're made to be, naturally some RPGs are going to be alike in some aspects. It doesn't necessarily mean they're trying to bite-off of another RPG.
4) The fact that their names are fucking elements bugs me the crap out. (Seriously, When with the name 'Lightning' ever be catchy? It sounds like they are just frickin' trying too hard.) Also agreed. Then again, don't Sora and Riku mean Sky and Earth? This time there just being straight to the point...which is kinda stupid, if anything not trying enough. Perhaps they should have just kept their names as things like Kaminari?
5) I sense a terrible omen with the magat- I MEAN SPHERE GRID system. It sucked in the other games, it'll suck in this one.
Since this is just a repeat, and not even a real additional point, just see what I said for point 3 of the non-final points.
TL:DR- Most of these are probably just coincidental/actually trying to "improve" stuff they've had in the past...but yes there is a high chance it'll fail just as poorly as you say. Normally, Number 13 is not the charm. That and Final Fantasy in general has been around longer than SMT, and you'd be able to make a better argument saying SMT bites off of Final Fantasy (although it'd have lots of points, they would all have very poor basis [see, ripping off of the FIGHT COMMAND] ).
Last edited by Kudo on Sat Jan 02, 2010 3:50 am; edited 1 time in total
Drag3ndz Moderator
Number of posts : 661 Age : 31 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Fri Jan 01, 2010 10:36 pm
Cram wrote:
kay kay...
1) the Perso-I MEAN EDOLANS are formed from the corresponding characteristics of the users' psyches. (Where have I heard this before?) Not only that, but they still have the same old summons like Shiva (My bad, Shiva SISTERS) probably a friggin ifrit, and a bahamut that looks completely off from its original form and more like a person rather than a dragon. (Remeber SMT Lucifer?Went from Unimaginable horrific demon to a giggling little pissant) Then Summons also require a "battle" which involves besting it or whatever/ convincing it (Devil Summoner+Raidou Kuzonoha= 'Nuff said)
2) Gameplay, the AI system plays like P3 with their "Select a tactic and watch me fail at it" or Paradigm shift system. And they even stole the One More! thing from SMT, good example is when you hit a fire enemy with an Ice attack, it crits and the enemy falls down, one can then ATTACK FOR MASSIVE DAMAGE.
3) Remember the sphere grid? Well that was actually scarily similar to the Magatama grid except eighteen point five times more annoying. Well its back and now instead of committing genocide on Cactaurs for Spheres, you can now use your Exp for it! Just like the magatama grid.
Final points?
1) Impossible Kudo. Game isn't out yet!
2) Story will sucks monkey balls, so we all agree on that
3) It could be an awesome game, but it will be from borrowed concepts.
4) The fact that their names are fucking elements bugs me the crap out. (Seriously, When with the name 'Lightning' ever be catchy? It sounds like they are just frickin' trying too hard.)
5) I sense a terrible omen with the magat- I MEAN SPHERE GRID system. It sucked in the other games, it'll suck in this one.
And you looked this up just to make the Final Fantasy franchise look bad or did you just happen to discover this upon chance? Be honest with me, Mr. "I'm sick of saving the world".
Cram Admin
Number of posts : 946 Age : 30 Registration date : 2008-10-23
Subject: Re: WOW GOOD JOB SQUARE Sat Jan 02, 2010 10:39 am
@ Drag -ahah It was actually by chance really cause I heard about ff13 so I decided to check it out.
@ Kudo (Here we GOOO)
The act of weakening/killing it is not what I meant, I meant CONVINCING IT, and while beating a creature within a centimeter of death can count in some cases, other cases like the Jack Frosts in DDS need "convincing" or "Here, answer my ASS RAPINGLY HARD question before I leave you hee ho!"
Magatama grid existed before the sphere grid (the visual system, not the actual idea of leveling up one ability to get another.)
with his "neither is heard gold/soul silver" point, it is invalid as the game is several giga bytes and you cannot have a PS3 emulator on a computer, well, a good one i mean. There are also more stringent systems to lock out bootleggers for the next gen consols than the DS roms. Not even a comparison. Its like comparing an Orange to a Pear, sure they're both fruits, but one is a fucking orange. You find me a Ps3 Emulator that doesn't give me a virus AND a reliable source of PS3 games, I'll show you how happy I can possibly be.
Therese a difference between Snow and Lighning and Sora and Riku. Sora and Riku ARE ACTUAL NAMES (In Japan though), the other two are IN ENGLISH and too awkward to be real names (or catchy for that matter).
@.sickling.
Yes, yes, but mythology never said that the person who controls said mythological creature(s) must have a personality to match. My gripe is the Persona-esque system of assigning summons, not really the identity of the summons.
Ah yes, the "chain system, I saw a screen cap so I dropped the ball on that one, I apologize. the chain system still copied one of the SMT games, after a critical attack, the MC will do a combo, at which point Teddie or Chie will do a follow up attack for EVEN MOAR MASSIVE DAMAGE. Now where did thoese characters come from? Ah, yes, Persona 4.
Kudo Moderator
Number of posts : 538 Age : 30 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Sat Jan 02, 2010 6:00 pm
Cram wrote:
@ Kudo (Here we GOOO)
The act of weakening/killing it is not what I meant, I meant CONVINCING IT, and while beating a creature within a centimeter of death can count in some cases, other cases like the Jack Frosts in DDS need "convincing" or "Here, answer my ASS RAPINGLY HARD question before I leave you hee ho!"
Better, although you didn't mention this at all earlier, wasn't specified at all. Simply the fight or "besting it" was all that was mentioned, implying defeating it by normal means. Then again, I haven't had much trouble with this in Nocturne..just go when the solar clock is 8 and they'll join your party without your consent or money (they also seem hilariously drunk/high). As for in final fantasy, occasionally they will have some sort of question like this...just you won't recognize it because it'll mostly be heavily disguised as a puzzle, then question you must answer BEFORE the battle. And no, not just "art thou ready?" which is done in almost any RPG I can think of. Here they're just throwing around order.
Magatama grid existed before the sphere grid (the visual system, not the actual idea of leveling up one ability to get another.) So you're complaining about how it LOOKS not what it actually DOES. It's the gameplay, not the visuals, why the hell do you think I keep playing classic/old games? And you just pointed out that the leveling system of the abilities is the actual IDEA, which is still just a warped version of the past methods. Besides, Nocturne came out in 2003-2004. Final Fantasy X (which introduced the sphere grid system) came out 2001. Get your information straight.
with his "neither is heard gold/soul silver" point, it is invalid as the game is several giga bytes and you cannot have a PS3 emulator on a computer, well, a good one i mean. There are also more stringent systems to lock out bootleggers for the next gen consols than the DS roms. Not even a comparison. Its like comparing an Orange to a Pear, sure they're both fruits, but one is a fucking orange. You find me a Ps3 Emulator that doesn't give me a virus AND a reliable source of PS3 games, I'll show you how happy I can possibly be.
Where did I even mention an emulator? I said the PS3 is already region-free and you could IMPORT the game, legally too. But if you were to do some sort of short illegal method similar to a DS flashcard, burning discs are the way to go (yes, it is possible with the PS3). You'd also have to download the DLC for Japan too however, that shouldn't be so hard. (Sony claims the PS3 is the first region-free console [not including hand-helds, the DS and GBA are completely region-free]...yet they didn't put in the dlc files for the separate regions...currently my Wii is more region-free than that piece of shit).
Therese a difference between Snow and Lighning and Sora and Riku. Sora and Riku ARE ACTUAL NAMES (In Japan though), the other two are IN ENGLISH and too awkward to be real names (or catchy for that matter).
Is Kaminari an acceptable name too? (Which means "Thunder" btw, I know Lightning and Thunder aren't the same thing but you get the idea). In that case, just get the Japanese game where the names won't sound like shit to you. For the record, I know someone named Snow. Names could be anything these days, hell I could grow up and name my kid "teacup" and there would still be a more ridiculous name out there. Another name you should look at: Cloud.
Drag3ndz Moderator
Number of posts : 661 Age : 31 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Sat Jan 02, 2010 9:23 pm
That's pretty disturbing. Obviously he ain't gonna read those hait mails. Looks like Cram has a terrorist cult leader!
.sickling. over 1000!
Number of posts : 1084 Age : 30 Registration date : 2008-10-25
Subject: Re: WOW GOOD JOB SQUARE Sun Jan 03, 2010 12:12 am
Drag3ndz wrote:
That's pretty disturbing. Obviously he ain't gonna read those hait mails. Looks like Cram has a terrorist cult leader!
We all love those chocobos.
Cram Admin
Number of posts : 946 Age : 30 Registration date : 2008-10-23
Subject: Re: WOW GOOD JOB SQUARE Sun Jan 03, 2010 8:09 am
-Read my post again. I did say convincing in addition to fighting the fucker.
-The names issue is not unfounded as in Japan, they are still called Lightning and Snow. Seriously. In english. Like the VAs say Lightning in freaking english.
-Your point for the one more system is a freaking battle script? Screencaps OF IT IN ACTION, or it didn't happen. Sorry, you lose that one. Ah before you mention aything else about it, you can see the one more sytem in effect, not just a "maybe it did, or maybe it didn't" system.
-I'm not gonna import a game to prove a point. You didn't buy those roms so stfu about the entire "Have you played it point". I am NOT paying 6000+ yen for a game that I could wait for to come out in the US
-First, I was mistaken as it was the ATMA GRID, not the magatama system. My apologies. I will give that one up though. One point for Kudo. Big whoop.
@Drag :C You make me sad, I'm not a cultist... But that rant is friggin' hilarious.
_____________________________________________________________________ NEW COMPLAINT! Are you ready? 3! 2! 1! GO!
The reason why this time around everyone in the story gets a Perso-I MEAN EDOLON is because of some strange virus. This Virus leaves a marking on a random place on the person's body, usually a complex rune of some sort. This allows someone to obtain and utilize the Perso-EDOLON. This is all well and good, but now let me tell you about DDS and their "disease"
The characters that were present in the first DDS and DDS2 obtained their demonic forms from a sort of infection, spread by an appendage, originating from an egg like form that held Sera, that had stabbed members of two opposing factions, including the party led by Serph. The appendages targeted a specific target on the afflicted person's body and infected them through that point(i.e. Argilla: Emotional and so she was stabbed in the chest, Serph: Intelligence, Cunning and so he was stabbed through his face). This infection caused sever mutations as it turned the humans into violent and hungry demons. It was soon discovered that they needed to consume demons or others like themselves to live, as not doeing either of these would result in headaches, spasms, nausea, and even death.
My point is, The "virus" in FF13 is obviously not a virus at all, but a powerup if you will because there is no real negative side effect. At least with the Atma thing, one had to EAT OTHER PEOPLE AND CREATURES TO SURVIVE. Basically, all it is an excuse for a bitchin' tatoo and the power to summon up Person-EDOLANS.
Cram Admin
Number of posts : 946 Age : 30 Registration date : 2008-10-23
Subject: Re: WOW GOOD JOB SQUARE Sun Jan 03, 2010 11:08 am
Drag3ndz wrote:
Sickling, Cram just hates the Final Fantasy games because he hates how Final Fantasy breaks *too* many realistic laws. Mostly the names, armor, and personalities. He always looks at one side of the coin, so I wouldn't bother trying to argue with him.
Oh man, you are in a world of hurt via WALL O' TEXT (I took an extreme dosage of Enter key to cure the wall)
What in god's name makes you think you know why I hate FF? When did I say this? Where was it? Was I drunk? Don't put words into my mouth. I only let one thing get shoved in my mouth at any given time and that's Twinkee's (I haven't had twinkee's in four-five years btw so shut up about it), not some dumb-ass assumptions.
The names in FF are okay (I'm excluding the FF13 names as you already know they bug me the crap out), Personalities? Tolerable. Armor? Cool, a little extreme, but still tolerable. It is the STORY and eugh...TIDUS, that I have a problem with. Sure, 7 & 8 were nice and all what with Aerith being shish kebabed and Squall learning that dying in space is not the most horrific fate one can obtain, but Rinoa's limit break is, but after that, it just got sad.
Then there was Tidus, oh tidus! You giant sack of blonde-haired dog shit. He was a literal pain. He sucked in battle, sucked in dialouge, VA sucked, and he had the "Daddy didn't love me" complex to boot. He was FUCKING USELESS. Thats why I hated him, and thats why SMT appealed to me. Forget the save the world bullcrap, its too big for you! Good example! Persona 2, you try to save the world, you fail miserably, "God" Presses big reset button and you start again. The characters also have enjoyable, yet deep, personalities (i.e. Teddie! A Closet Nihilist) and a story that drags you into it then blasts you back to reality as you character gets mauled by their ancestors in the game over screen (Devil Summoner Ref.)
Plus, I only apply realism laws to a few things such as movies and manga, NOT GAMES. If I did that, I would hate almost all games known to man, with a rage not unlike that of Kudo's hate for visual media (Excluding video games of course.). My point being, If you intened to give a game character one shoulder pad, a sleeveless shit, combat boots, dark pants and a sword as large as the state of Rhode Island, I would say, "Sounds awesome!" However if that was in a Live-Action movie, then the reaction would be along the lines of "Are you joking? You've gotta be f*cking kidding." Games and Live-action are a border not meant to be passed without caution.
The one side of the coin comment? Where in the fuck is the other side eh? Tell me, when did I look at one side of the coin and made a decision that was ultimately bad? List two instances. One, I already know.
.sickling. over 1000!
Number of posts : 1084 Age : 30 Registration date : 2008-10-25
Subject: Re: WOW GOOD JOB SQUARE Sun Jan 03, 2010 5:15 pm
Cram wrote:
What in god's name makes you think you know why I hate FF? When did I say this? Where was it? Was I drunk? Don't put words into my mouth. I only let one thing get shoved in my mouth at any given time and that's Twinkee's (I haven't had twinkee's in four-five years btw so shut up about it), not some dumb-ass assumptions.
The names in FF are okay (I'm excluding the FF13 names as you already know they bug me the crap out), Personalities? Tolerable. Armor? Cool, a little extreme, but still tolerable. It is the STORY and eugh...TIDUS, that I have a problem with. Sure, 7 & 8 were nice and all what with Aerith being shish kebabed and Squall learning that dying in space is not the most horrific fate one can obtain, but Rinoa's limit break is, but after that, it just got sad.
Then there was Tidus, oh tidus! You giant sack of blonde-haired dog shit. He was a literal pain. He sucked in battle, sucked in dialouge, VA sucked, and he had the "Daddy didn't love me" complex to boot. He was FUCKING USELESS. Thats why I hated him, and thats why SMT appealed to me. Forget the save the world bullcrap, its too big for you! Good example! Persona 2, you try to save the world, you fail miserably, "God" Presses big reset button and you start again. The characters also have enjoyable, yet deep, personalities (i.e. Teddie! A Closet Nihilist) and a story that drags you into it then blasts you back to reality as you character gets mauled by their ancestors in the game over screen (Devil Summoner Ref.)
Plus, I only apply realism laws to a few things such as movies and manga, NOT GAMES. If I did that, I would hate almost all games known to man, with a rage not unlike that of Kudo's hate for visual media (Excluding video games of course.). My point being, If you intened to give a game character one shoulder pad, a sleeveless shit, combat boots, dark pants and a sword as large as the state of Rhode Island, I would say, "Sounds awesome!" However if that was in a Live-Action movie, then the reaction would be along the lines of "Are you joking? You've gotta be f*cking kidding." Games and Live-action are a border not meant to be passed without caution.
The one side of the coin comment? Where in the fuck is the other side eh? Tell me, when did I look at one side of the coin and made a decision that was ultimately bad? List two instances. One, I already know.
1. We all know that pretty much all Final Fantasies after 9 sucked, according to you. Stop repeating that fact.
2. Tidus is gay. Don't use FFX as an example, because it's a horrible one and everybody knows it sucked balls. It's only one game.
3. Final Fantasy is not bound to the laws of reality. Square Enix is perfectly entitled to breaking these laws in any way they wish, since they're the designer of the franchise. They don't care if you don't like it. It's their liberty to do as they wish.
4. By now, you've gone far from your original argument and have flamed your way over to something I have no idea what you're talking about. First, it was that FFXIII was ripping off Persona. Now, you say Final Fantasy sucks as a franchise because "they break the border of reality far too much". Is there something else you'd like to add? You've made it perfectly clear that you DON'T like Final Fantasy.
EDIT: By the way, did Eri inspire you do do this?
.sickling. over 1000!
Number of posts : 1084 Age : 30 Registration date : 2008-10-25
Subject: Re: WOW GOOD JOB SQUARE Sun Jan 03, 2010 5:21 pm
Cram wrote:
________________________________ NEW COMPLAINT! Are you ready? 3! 2! 1! GO!
The reason why this time around everyone in the story gets a Perso-I MEAN EDOLON is because of some strange virus. This Virus leaves a marking on a random place on the person's body, usually a complex rune of some sort. This allows someone to obtain and utilize the Perso-EDOLON. This is all well and good, but now let me tell you about DDS and their "disease"
The characters that were present in the first DDS and DDS2 obtained their demonic forms from a sort of infection, spread by an appendage, originating from an egg like form that held Sera, that had stabbed members of two opposing factions, including the party led by Serph. The appendages targeted a specific target on the afflicted person's body and infected them through that point(i.e. Argilla: Emotional and so she was stabbed in the chest, Serph: Intelligence, Cunning and so he was stabbed through his face). This infection caused sever mutations as it turned the humans into violent and hungry demons. It was soon discovered that they needed to consume demons or others like themselves to live, as not doeing either of these would result in headaches, spasms, nausea, and even death.
My point is, The "virus" in FF13 is obviously not a virus at all, but a powerup if you will because there is no real negative side effect. At least with the Atma thing, one had to EAT OTHER PEOPLE AND CREATURES TO SURVIVE. Basically, all it is an excuse for a bitchin' tatoo and the power to summon up Person-EDOLANS.
1. I don't see how an EDOLAN is related to a Persona. You just keep saying Perso-EDOLAN.
2. This is the definition of a virus:
An ultramicroscopic (20 to 300 nm in diameter), metabolically inert, infectious agent that replicates only within the cells of living hosts, mainly bacteria, plants, and animals: composed of an RNA or DNA core, a protein coat, and, in more complex types, a surrounding envelope. (courtesy of Webster's Dictionary)
Nowhere, ANYWHERE, does it say that a virus HAS a negative side effect. It may be INFECTIOUS, but not all INFECTIONS are bad. So the FFXII virus is perfectly allowed to grant its host powers.
3. Can you think of anything better? I suggest that you stop complaining, stand up, and deal with it. Your "wall of texts" are no more than mindless rants.
...MATERIA!!!
Kudo Moderator
Number of posts : 538 Age : 30 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Sun Jan 03, 2010 7:52 pm
Cram wrote:
-Read my post again. I did say convincing in addition to fighting the fucker. I checked again, yes you did say convincing, my mistake. The question deal wasn't mentioned however. One point for Cram, big whoop.
-The names issue is not unfounded as in Japan, they are still called Lightning and Snow. Seriously. In english. Like the VAs say Lightning in freaking english.
Haven't you ever heard the whole thing about when it's in Japanese it sounds cool here, and when it's in English, it sounds cool in Japan? This is all your preference, so really, it isn't worth anything for an argument saying the game sucks NOR the point that FF is ripping off of SMT. You may hate it, someone else may like it, that's fine and all but is nothing here.
-Your point for the one more system is a freaking battle script? Screencaps OF IT IN ACTION, or it didn't happen. Sorry, you lose that one. Ah before you mention aything else about it, you can see the one more sytem in effect, not just a "maybe it did, or maybe it didn't" system.
Pics or it didn't happen eh? Although you've done jack shit about using this with any of your theories. I used an actual example, here's the fight (screencaps from a youtube video). You cast fire, he complains and flinches (by that, doesn't attack when his hidden ATB bar is full, and it resets, since it's hidden, this isn't going to help anyway) So looks like even a video isn't going to help anyway: If anything, yes, a battle script is hard proof compared to anything you've given us here, it's DIRECT IN-GAME MATERIAL, actual DATA from the game. Here's a picture of the script, if you can even understand it, I've even boxed the part I referred too. It ALWAYS happens, it's NOT a "maybe it did, or maybe it didn't system" since it's been in the script 100% of the time. Now they're only announcing it, again your bitching about how the visuals are similar.:
It's almost like saying Final Fantasy is ripping off of SMT by having a system where you BATTLE ENEMIES, and because they BOTH USE ELEMENTAL SPELLS HURHUR. They're both RPGs or the same genre, they're naturally going to have plenty of things that look alike, almost identical, by coincidence (as a parallel example, compared Dragon Quest to Mother). If you brought me a report of a Square Enix conference saying they were taking the ideas of SMT, I would have shut up, but you have no proof on that end either. Screencaps of it IN ACTION or it didn't happen.
-I'm not gonna import a game to prove a point. You didn't buy those roms so stfu about the entire "Have you played it point". I am NOT paying 6000+ yen for a game that I could wait for to come out in the US.
It's still no excuse, you're getting desperate here. The point was it's still possible, not if you wanted to or not. In this case, you say you don't want to since it's too expensive (again, I offered the system of burning discs, do a bit of searching on your own for once). Your wants are irrelevant, I how I got the roms is irrelevant, get back with the argument on how this means FF is ripping off of SMT.
-First, I was mistaken as it was the ATMA GRID, not the magatama system. My apologies. I will give that one up though. One point for Kudo. Big whoop.
K. The first thing that popped up for atma grid in shin megami tensei was just DDS's Mantra Grid. Not part of the argument, but out of curiosity, what is this Atma grid?
TL:DR version, there is no TL:DR version, this is a slap in the face for you to actually read the whole thing. And understand it before just chomping back with silly opinions.
Pikachu Valiant poster
Number of posts : 205 Age : 31 Registration date : 2008-10-28
Subject: Re: WOW GOOD JOB SQUARE Sun Jan 03, 2010 10:34 pm
Yaaoooouch! Seafood soup!
Cram Admin
Number of posts : 946 Age : 30 Registration date : 2008-10-23
Subject: Re: WOW GOOD JOB SQUARE Mon Jan 04, 2010 4:40 am
well, I am bested, you can have you FF13, un scathed my my vicious hate-claws. So SMT copied FF it seems. Well, now I'm off of RPGs forever as I though SMT was pretty cool for being so innovative. Apparently not so, as a company that has produced well over 13 different games for a single franchise have choked out all competition. I guess SMT sucks compared to FF as it was so proven by your valid points and arguments. All RPGs must be like this as FF was most likely the first RPG in existence. So therefore, lets move to the opposite end of the argument, DOWN WITH EVERYTHING BUT SQUARE ENIX! YEAH! BURN EM ALL! I kid, I kid.
EXPLANATION TIME
Long story short, you win, I admit defeat and concede to the general concensus that FF is "Teh uberness and teh orgihnal ar pee gee so liek stfu cram" And SMT is just a "cheap knock off company." I suppose I'll have to settle for superior story.
One little thing though, about all these systems, I see that they were present in the past FFs long before SMT, but why were they not implemented as often? I thought SMT had it first as in every SMT game, there has a similar mechanic while FF only just recently started making a big deal of it. I never got that. I mean their entire tagline is about the Chain system and the Paradigm shift thingie. Thats why I assumed that they were recently added, because instead of subtlely implementing it into the battle script like before, they friggin' hand it to you on a silver platter this time around.
(Oh wait, did you guys cover the Chain system and the Paradigm shift aspects to Persona and Devil Summoner? I can't recall. Please touch that subject at least once.)
In an unrelated note, .sickling. Please read my post regarding the reality issues about FF and how I DONT GIVE A FLYING FUCK. Seriously, you're turning into me and I hate having clones. I wronte several walls of text regarding Drag's comment because it hurt me emotinally.(YES WHAT A TWEEST. CRAM HAS FEELINGS.)
(I keep saying Perso-EDOLON because thats what they are, they come out of the person's head and they copy that person's attitude and demeanor so its a viable confusion)
While the dictionary def of virus does not state that it has to be bad, so I'll give you that one. Its just that when I hear "virus", right after "H1N1" comes up, I get "sick". Sick=Stuffy Nose=Hard to breathe=Pain= BAD)
Really, now that I look back on it, it was hatred formed from a misinformed gamer. Good part though, I'll try the game. I'm okay with trying new stuff .sickling. so its not a matter if I hate it because is FF, but if it sucks a a game. Yes, I am actually gonna try the damn game Kudo. Its not like I've always hated FF, it really was FFx that was the last straw as reveiwers loved the shit out of it, other gamers also made love to it regularly, and it was universally acclaimed.
.sickling. over 1000!
Number of posts : 1084 Age : 30 Registration date : 2008-10-25
Subject: Re: WOW GOOD JOB SQUARE Mon Jan 04, 2010 5:58 am
Cram wrote:
well, I am bested, you can have you FF13, un scathed my my vicious hate-claws. So SMT copied FF it seems. Well, now I'm off of RPGs forever as I though SMT was pretty cool for being so innovative. Apparently not so, as a company that has produced well over 13 different games for a single franchise have choked out all competition. I guess SMT sucks compared to FF as it was so proven by your valid points and arguments. All RPGs must be like this as FF was most likely the first RPG in existence. So therefore, lets move to the opposite end of the argument, DOWN WITH EVERYTHING BUT SQUARE ENIX! YEAH! BURN EM ALL! I kid, I kid.
EXPLANATION TIME
Long story short, you win, I admit defeat and concede to the general concensus that FF is "Teh uberness and teh orgihnal ar pee gee so liek stfu cram" And SMT is just a "cheap knock off company." I suppose I'll have to settle for superior story.
One little thing though, about all these systems, I see that they were present in the past FFs long before SMT, but why were they not implemented as often? I thought SMT had it first as in every SMT game, there has a similar mechanic while FF only just recently started making a big deal of it. I never got that. I mean their entire tagline is about the Chain system and the Paradigm shift thingie. Thats why I assumed that they were recently added, because instead of subtlely implementing it into the battle script like before, they friggin' hand it to you on a silver platter this time around.
(Oh wait, did you guys cover the Chain system and the Paradigm shift aspects to Persona and Devil Summoner? I can't recall. Please touch that subject at least once.)
In an unrelated note, .sickling. Please read my post regarding the reality issues about FF and how I DONT GIVE A FLYING FUCK. Seriously, you're turning into me and I hate having clones. I wronte several walls of text regarding Drag's comment because it hurt me emotinally.(YES WHAT A TWEEST. CRAM HAS FEELINGS.)
(I keep saying Perso-EDOLON because thats what they are, they come out of the person's head and they copy that person's attitude and demeanor so its a viable confusion)
While the dictionary def of virus does not state that it has to be bad, so I'll give you that one. Its just that when I hear "virus", right after "H1N1" comes up, I get "sick". Sick=Stuffy Nose=Hard to breathe=Pain= BAD)
Really, now that I look back on it, it was hatred formed from a misinformed gamer. Good part though, I'll try the game. I'm okay with trying new stuff .sickling. so its not a matter if I hate it because is FF, but if it sucks a a game. Yes, I am actually gonna try the damn game Kudo. Its not like I've always hated FF, it really was FFx that was the last straw as reviewers loved the shit out of it, other gamers also made love to it regularly, and it was universally acclaimed.
Good call. I'm just glad you know now. I apologize for my cold bluntness earlier, but there was no other way that could make you realize.
zandyne Senior Member
Number of posts : 104 Registration date : 2009-07-10
Subject: Re: WOW GOOD JOB SQUARE Mon Jan 04, 2010 7:52 am
Oh boy drama time, alrighty children, since I'm the unofficial SMT info person, I shall clear a few points up.
First and most importantly, it is imperative everyone will acknowledge everyone else has different tastes, however jumping the gun about WHY someone may like/dislike something is another thing entirely.
Next matter of business of LAWLWHOSTOLEWHUT, for those who wish to leave the matter be wherever it may stand, skip to the TL;DR, for those who wish to be informed, continue reading this monster of text.
Spoiler:
The Press Turn system which has the actually acknowledged game point of "hit weakness, get a turn" and has formally existed since Nocturne which came out in 2003 (and has been used in all other SMT-related games since then) and is executed differently than FF6's alleged "invisible system."
HOWEVER, first off, the very first original game, Megami Tensei, came out in 1987 (so this means FF and SMT has been around an equal amount of years). I sadly cannot say I have played the game personally as it would be hard to come by in this time and age, and doubtlessly aged horribly. I have no idea about the games between Megami Tensei and Devil Summoner, but I DO know that Devil Summoner (1995) certainly had the "invisible" one more system in that you "stole" the turn from the opposing side (the game execution is that it is indicated that you stun the enemy from attacking, thus they lose a turn), so even this is different from FF6's. *In all seriousness, how could a mechanic like that be ignored? Surely someone besides you in the case of this..."argument" would have noticed.
The conclusion is that neither side can prove this since in the EARLY DAYS (I cannot prove my claims as many of the early SMT games never made it to the US, and you have stated yourself that your pics and video cannot prove the existence of the hidden ATB bar, only the code which you have managed to pull up in a mod from an emulator, forgive my skepticism on such a matter, add to the fact that the code is all "perfect" English).
However, what is true is that these battle system mechanics were NOT glorified in either, therefore they went largely unnoticed. As much as you wish to say "but the coding!" Kudo, if it is not stated in the MANUAL of the official game itself, nor do they acknowledge the usage/existence of this mechanic in the re-release or anywhere ingame aside from a code from a single monster which can only be acquired by ripping the data itself, thus it begs the validity of its existence. Even if the benefit of the doubt is given, one must ask why would such a potentially important and intentional mechanic be left out of the basic gameplay instructions? *Actually are there any other enemies which do this? And is that blob a boss, wtf?
So basically what we're concretely and objectively left with are the instances where this mechanic is bragged about and made a point of notice. SMT has it with it's 3rd game, aka Nocturne, which came out in 2003 and FF has the instance of XIII with the chain attack. The mechanic by itself wouldn't cause for most to bat an eye, however it is the combination of other factors that makes one question the developers given recent gaming context. >Hit with magic weakness for bonus turn/crippling the enemy so they lose a turn
Persona 3 was RELEASED in 2006 while news of the upcoming FFXIII just began, it's only game info was a glimpse of a more streamlined battle system that looked more like an action RPG than the ATB system, the rest of the trailer was a cutscene.
Now rolls around the end of 2009.
All of a sudden the story is being poured out and things called "Eidolons" which means 1. a phantom; apparition. 2. an ideal, have been added in. I am aware the term "Eidolons" has existed prior in FF, however their handling is vastly different this time, people have been infected with a plot-virus which causes them to produce a magical catalyst that enables them to summon "Eidolons" unique to them. Every Eidolon must be fought/controlled/suppressed or else they kill their "master." While these same literal fights are a main point in Persona 4 (2008), they were also present in Persona 2 (1999, 2000) and Persona 3 (2006). >Spiritual manifestations of the psyche, used for combat and a major enough to be plot points >Production of a catalyst used to summon unique spirits distributed on a story event basis >Everyone gets one and only one unique to themselves **This concept and variations of it have been used in anime/manga as well, however refer to below points to see where skepticism arises. Also mind that we are using the medium of games.
For (as far as I know) the first time in the FF series, when the party leader dies, it is game over. Anyone can be party leader anytime save for certain game events, so there is no real concrete reason for this mechanic when you have a full party. However this game trait is present in nearly every SMT game barring P1 and P2. >Party Leader dies = Game Over *Honestly, aside from specific story-events I find this game mechanic hammishly thrown in for no real reason.
FFXII also came out in 2006 with its (ridiculous) gambit controls. (I call it ridiculous because you had to find the gambits, most of which were painfully silly ones, such as Gambit: DODGE TRAPS!, Gambit: REVIVE DEAD, Use FIRE on enemies WEAK TO FIRE) However, much like P3 there is no "direct command" aside from your party leader, rather all your party members will be stuck with presets: Heal, Defend, Attack (Phys), Attack (Mag). However this mechanic isn't unique to only SMT as in the age of AI parties in action RPGs, this is a fairly common trait. But for the sake of setting context, it shall be listed, especially in lieu of the existence of the Gambit system which was created and somehow PRAISED in FFXII only to be thrown out completely in the next game. In addition, the AI will be retarded unless you scan the enemy, which no longer takes up a turn as it used to, nor is automatic should you have equipped a certain weapon/skill, you just Scan the enemy. >AI commands: Healer, Defender, Attack (Phys), Attack (Mag) >Scan the Enemy to make your AI party attack properly, aka nonretardedly.
Now onto to things that would REALLY make some question the developers, mainly story-based points. > Mysterious plot-virus allows people to acquire Eidolons. > Mysterious plot-virus leaves visible mark on the person's body. > Mysterious plot-virus eventually turns whoever it affects into a CRYSTAL (oh noes?!), however people can GET BETTER (ohlol). >>Digital Devil Saga (2003-4), people marked with Atma acquire the power to turn into demons. In order to maintain sanity, those who are marked must devour other people, if they do not they are driven to madness and then violent death. >>DDS, Atma, aka a virus data-wise and literally, indicate one is infected with the "Asura Virus" with a strange, tattoo-like marks on the person's body. >>DDS, Atma curses those who have them with the beforementioned cannibalism and in the case of actual AIs, to be enslaved to human flaws and emotions. >>DDS, those who cannot control themselves will experience crippling pain before auto-locking into their demon forms and going berserk. >> Persona 1 and 2, those "marked" by Philemon will obtain a Persona. >>Persona, if you fail to master your Persona, you become a mindless Shadow or one of the "Shadow People." If you cannot control your Persona, it will kill you or those around you, if you artificially suppress your Persona, your life is cut significantly shorter. (Pretty much the rules of the Persona Universe.)
And now a random, but nonetheless hilarious coincidence: > FFXIII plot is about saving a girl named Serah. > Serah is the lover of a man named Snow with an Ice-based Eidolon, (Snow) is the leader of a resistance group. >>DDS plot is about saving a girl named Sera. >>DDS plot, Sera and Serph are involved with each other (though the how and why is pretty creepy), Serph is the leader of a military group who also happens to be ice-affiliated
Anyway, take into account all of the >'s points as well as comparing what the FFs thus far have been about: mystical artifacts that make/break the world and villains that are either crazy or have retarded ideas of why the world simply must cease. Also bear in mind that all of these points drawn for comparison are based off of what FFXIII is showcasing as "good things" meant to define FFXIII. **There are also some other plot/story points that are dangerously close between DDS and FFXIII, however that is spoiler territory, and I still need to confirm and laugh at them for myself.
Now if you want my PERSONAL and REAL reasons as to why FFXIII looks like it would be a GRAND pile of fail (remember, to me only): -The female characters still blow, despite having a relatively "equal" guy to girl ratio, Lightning has about as much personality as cardboard, Fang is very similar to Lightning and Vanille is empty-headed and doomed to forever be a simpering healer by virtue that she is female and SE HAETS GURLZ. -Magic is still sucks despite using the chain system, rather than being as crippling as one might think, it is just a different way of wasting your magic. -Reprise of the FFXII battle system AND the FFX connect-the-dotslol leveling system, which was mind-bogglingly fun (read that sarcasm: the game played itself and whoever likes GRINDIN is MAD). -The story seems like it's having a seizure because it can't figure out what it's trying to be. This isn't BAD in theory, but they aren't doing a good job in execution nor are they bringing any interesting ideas to the table or at least disguising/interpreting them more creatively. -People turning into Crystals once they fulfill an "unsaid goal" screams of laziness on the writer's behalf. It is one thing to have fantastic elements, it's another to just be lazy when it comes to plot and its drama.
>I will play FFXIII as if it were a Transformers game, look at the sparkly mech-monsters, ignore the humans, unless of course the battle system becomes more tedious than it the plot is "so bad it's hilarious."
Who knows? Maybe they can actually pull off this amalgamation of random ideas? ...lol.
TL;DR: I am merely presenting the context of why FFXIII can come off as being the "knockoff" given SMT's recent escalation in popularity in the US. Feel free to dismiss them as coincidences, but the bottom line is that FF sure picked a hell of time to "suddenly bring back" chain attacks and to make the "summons" have more fairly plot-critical involvement to the party and the overall story.
TL;DR2: The real answer to LAWLWHOSTOLEWHUT is that it is neither, because nothing is actually original, it's just how well you hide your sources. Square simply had the...fortune of picking out a premise that a rival company has already been running with for a fairly long time.
Cram Admin
Number of posts : 946 Age : 30 Registration date : 2008-10-23
Subject: Re: WOW GOOD JOB SQUARE Mon Jan 04, 2010 10:58 pm
I disregard some of my comments about SMT copying FF as it seems with the story, they apparently looked like they copied DDS! HAHAHAHAHAHHA. A truly funny coincidence. And that I was right about them bringing back long abandoned concepts in light of SMT's fame in america.
Also in other news, .sickling. truth be told, that last comment came off as...arrogant. Well, I found it a tad arrogant as i will never hate SMT as it used awesome concepts even if they were supposedly used by Square as they put more effort into the games, instead of churning out one after the other for a quick buck. (>.>) Its just that, FF will always suck as when I play an RPG, I mostly play for the story, and seeing as how FF's story ALWAYS sucks....yeah...
.sickling. over 1000!
Number of posts : 1084 Age : 30 Registration date : 2008-10-25
Subject: Re: WOW GOOD JOB SQUARE Tue Jan 05, 2010 12:41 am
Let's put our minds aside from Final Fantasy, and play some good old TEKKEN. This case is officially closed.
(didn't mean to come off as arrogant)
Cram Admin
Number of posts : 946 Age : 30 Registration date : 2008-10-23
Subject: Re: WOW GOOD JOB SQUARE Tue Jan 05, 2010 2:26 am
eugh tekken. Too many bad memories, all about juggling that game.
Kudo Moderator
Number of posts : 538 Age : 30 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Tue Jan 05, 2010 2:53 am
Responses in eye-burning-to-read red yellow.
zandyne wrote:
Oh boy drama time, alrighty children, since I'm the unofficial SMT info person, I shall clear a few points up.
Good, we clearly need it (no sarcasm here).
First and most importantly, it is imperative everyone will acknowledge everyone else has different tastes, however jumping the gun about WHY someone may like/dislike something is another thing entirely.
Naturally, which is why I said your brother's opinions in the argument were irrelevant, my opinions just as irrelevant.
Next matter of business of LAWLWHOSTOLEWHUT, for those who wish to leave the matter be wherever it may stand, skip to the TL;DR, for those who wish to be informed, continue reading this monster of text.
Spoiler:
The Press Turn system which has the actually acknowledged game point of "hit weakness, get a turn" and has formally existed since Nocturne which came out in 2003 (and has been used in all other SMT-related games since then) and is executed differently than FF6's alleged "invisible system."
Actually it was more of an example that they used it for some parts, in a way they were most likely not even thinking about SMT in any way whatsoever when scripted. But yes, I have no formal proof that they didn't think of anything like that, just information that suggests it isn't likely, not a 100% every battle sort of deal, obviously some enemies may horribly counter attack if hit their weak point.
HOWEVER, first off, the very first original game, Megami Tensei, came out in 1987 (so this means FF and SMT has been around an equal amount of years). I sadly cannot say I have played the game personally as it would be hard to come by in this time and age, and doubtlessly aged horribly. I have no idea about the games between Megami Tensei and Devil Summoner, but I DO know that Devil Summoner (1995) certainly had the "invisible" one more system in that you "stole" the turn from the opposing side (the game execution is that it is indicated that you stun the enemy from attacking, thus they lose a turn), so even this is different from FF6's. *In all seriousness, how could a mechanic like that be ignored? Surely someone besides you in the case of this..."argument" would have noticed.
*shrug* None of us are truly informed very well on SMT or FF in general really, except me with FF6.
The conclusion is that neither side can prove this since in the EARLY DAYS (I cannot prove my claims as many of the early SMT games never made it to the US, and you have stated yourself that your pics and video cannot prove the existence of the hidden ATB bar, only the code which you have managed to pull up in a mod from an emulator, forgive my skepticism on such a matter, add to the fact that the code is all "perfect" English).
What, you expected the program to be a script READER? Although I don't mind your skepticism, the pics really do say nothing, hell they could be shopped for all you know. (I mean come on, I DID have to open Paint to make that red box did I not?). Since I don't have a video of all my past actions with this, the better way would be for you to just get the editor and clean rom yourself and check. Or you could just check youtube like I did to see the boss in action.
However, what is true is that these battle system mechanics were NOT glorified in either, therefore they went largely unnoticed. As much as you wish to say "but the coding!" Kudo, if it is not stated in the MANUAL of the official game itself, nor do they acknowledge the usage/existence of this mechanic in the re-release or anywhere ingame aside from a code from a single monster which can only be acquired by ripping the data itself, thus it begs the validity of its existence. Even if the benefit of the doubt is given, one must ask why would such a potentially important and intentional mechanic be left out of the basic gameplay instructions? *Actually are there any other enemies which do this? And is that blob a boss, wtf?
Yes there are other enemies, but not many (as in, most will say different stuff/not say stuff, "flinch" in different ways), at all keep in mind this is only FF6 I'm talking about, there may be, and may be NOT other similar instances in the other games. And yes that blob is a boss, as a matter a fact, you fight him THREE FOUR TIMES.
So basically what we're concretely and objectively left with are the instances where this mechanic is bragged about and made a point of notice. SMT has it with it's 3rd game, aka Nocturne, which came out in 2003 and FF has the instance of XIII with the chain attack. The mechanic by itself wouldn't cause for most to bat an eye, however it is the combination of other factors that makes one question the developers given recent gaming context. >Hit with magic weakness for bonus turn/crippling the enemy so they lose a turn
In this case, making the point noticed, SMT has hit it first, so really it's which ever company CALLED IT FIRST rather than someone copying the other.
Persona 3 was RELEASED in 2006 while news of the upcoming FFXIII just began, it's only game info was a glimpse of a more streamlined battle system that looked more like an action RPG than the ATB system, the rest of the trailer was a cutscene.
This would only be good speculation (ack, that's most likely the wrong word) for the theory FFXIII's ideas were copied off SMT, but since this is just an explanation, whatever. On a complete side note, I thought the trailer sucked.
Now rolls around the end of 2009.
All of a sudden the story is being poured out and things called "Eidolons" which means 1. a phantom; apparition. 2. an ideal, have been added in. I am aware the term "Eidolons" has existed prior in FF, however their handling is vastly different this time, people have been infected with a plot-virus which causes them to produce a magical catalyst that enables them to summon "Eidolons" unique to them. Every Eidolon must be fought/controlled/suppressed or else they kill their "master." While these same literal fights are a main point in Persona 4 (2008), they were also present in Persona 2 (1999, 2000) and Persona 3 (2006). >Spiritual manifestations of the psyche, used for combat and a major enough to be plot points >Production of a catalyst used to summon unique spirits distributed on a story event basis >Everyone gets one and only one unique to themselves **This concept and variations of it have been used in anime/manga as well, however refer to below points to see where skepticism arises. Also mind that we are using the medium of games.
It also seems these Eidolons are mostly specific summons, even based off the mythology creatures FF uses. More so they seem to be special like summons in the same way FF has always used summons. Unlike Personas which are used for basically...ANY AND ALL MAGIK. Although the general idea seems incredibly familiar, both are just fancy ways of saying that they have internal power that can do good or bad, or ruin themselves if not utilized properly. I've seen COMIC BOOK HEROS fit this description but if you want to stay skeptical about it, I'm not stopping you.
For (as far as I know) the first time in the FF series, when the party leader dies, it is game over. Anyone can be party leader anytime save for certain game events, so there is no real concrete reason for this mechanic when you have a full party. However this game trait is present in nearly every SMT game barring P1 and P2. >Party Leader dies = Game Over *Honestly, aside from specific story-events I find this game mechanic hammishly thrown in for no real reason.
HERE is a more precise reason, and much better back-up for the FF ripping off of SMT theory than anything I've heard from you or your brother. Then again, with AI that don't act on your orders directly, it only makes sense to throw this in, really, think about it. You die, your members would act like retards and kill themselves anyway, I bet they don't even know how to USE a phoenix down.
FFXII also came out in 2006 with its (ridiculous) gambit controls. (I call it ridiculous because you had to find the gambits, most of which were painfully silly ones, such as Gambit: DODGE TRAPS!, Gambit: REVIVE DEAD, Use FIRE on enemies WEAK TO FIRE) However, much like P3 there is no "direct command" aside from your party leader, rather all your party members will be stuck with presets: Heal, Defend, Attack (Phys), Attack (Mag). However this mechanic isn't unique to only SMT as in the age of AI parties in action RPGs, this is a fairly common trait. But for the sake of setting context, it shall be listed, especially in lieu of the existence of the Gambit system which was created and somehow PRAISED in FFXII only to be thrown out completely in the next game. In addition, the AI will be retarded unless you scan the enemy, which no longer takes up a turn as it used to, nor is automatic should you have equipped a certain weapon/skill, you just Scan the enemy. >AI commands: Healer, Defender, Attack (Phys), Attack (Mag) >Scan the Enemy to make your AI party attack properly, aka nonretardedly.
There are tards that'll praise anything in a game, I'm pretty sure there are people that loved how they didn't need to think about what their partners were doing in P3 regardless that they were off being retarded or giving your enemy an extra turn.
Now onto to things that would REALLY make some question the developers, mainly story-based points. > Mysterious plot-virus allows people to acquire Eidolons. Sigma, watch AC again. > Mysterious plot-virus leaves visible mark on the person's body. AGAIN, see Sigma, no, better, see Cancer (yes the type you hear about IRL) > Mysterious plot-virus eventually turns whoever it affects into a CRYSTAL (oh noes?!), however people can GET BETTER (ohlol). Fucking Crystals, see Final Fantasy Tactics (no, NOT Sigma this time). >>Digital Devil Saga (2003-4), people marked with Atma acquire the power to turn into demons. In order to maintain sanity, those who are marked must devour other people, if they do not they are driven to madness and then violent death. Well the eating people is kinda unique compared to all the other systems. >>DDS, Atma, aka a virus data-wise and literally, indicate one is infected with the "Asura Virus" with a strange, tattoo-like marks on the person's body. Although you DID note it, I believe it's pretty simple to see a diesease-virus, and a data-disease-virus, aren't quite the same. >>DDS, Atma curses those who have them with the beforementioned cannibalism and in the case of actual AIs, to be enslaved to human flaws and emotions. Which they were kind of already flawed with...? Not quite clear here. >>DDS, those who cannot control themselves will experience crippling pain before auto-locking into their demon forms and going berserk. Translation: Weird shit happens if you don't follow the rules >> Persona 1 and 2, those "marked" by Philemon will obtain a Persona. >>Persona, if you fail to master your Persona, you become a mindless Shadow or one of the "Shadow People." If you cannot control your Persona, it will kill you or those around you, if you artificially suppress your Persona, your life is cut significantly shorter. (Pretty much the rules of the Persona Universe.)
Having played a portion of Persona 2:Innocent Sin, I can also say Shadow People were those whose ideals were stolen from them via the Joker, or some other means. In a way, those who lost their soul (I'm assuming the same would result if one of characters lost their persona). The Philemon part I'll take your word for since he does kind of go "OH BTW YOU HAVE THE UNIVERSE'S FATE IN UR HANDS, DON'T SCREW WITH IT OR I HIT THE BIG RESET BUTTON. AND YOU DON'T WANT THE BIG RESET BUTTON. Just make sure Maya doesn't die kthnxbai." As an example, there was a weird ass cult group that somehow had soul-sucking-skulls and forced many to become Shadow People (namely everyone inside a specific school dance...although it was the masks they wore that did the soul sucking), who were otherwise completely forgotten from the world. It was more their definition of being gone for good.
And now a random, but nonetheless hilarious coincidence: > FFXIII plot is about saving a girl named Serah. > Serah is the lover of a man named Snow with an Ice-based Eidolon, (Snow) is the leader of a resistance group. >>DDS plot is about saving a girl named Sera. >>DDS plot, Sera and Serph are involved with each other (though the how and why is pretty creepy), Serph is the leader of a military group who also happens to be ice-affiliated
Since for some reason I nearly missed seeing this, here is the next best piece of info that backs up the FF copying SMT theory that I've heard. Sera + Serph = Serah? Knowing Final Fantasy, I know this isn't just a poor translation bit for the name Sarah. Again however, I do know someone who is honestly named "Snow".
Anyway, take into account all of the >'s points as well as comparing what the FFs thus far have been about: mystical artifacts that make/break the world and villains that are either crazy or have retarded ideas of why the world simply must cease. Also bear in mind that all of these points drawn for comparison are based off of what FFXIII is showcasing as "good things" meant to define FFXIII. **There are also some other plot/story points that are dangerously close between DDS and FFXIII, however that is spoiler territory, and I still need to confirm and laugh at them for myself.
Now if you want my PERSONAL and REAL reasons as to why FFXIII looks like it would be a GRAND pile of fail (remember, to me only):
Rough translation: "Here's my opinion on why it (will suck/sucks)." Really that's all you needed to say. On the other hand, I'll comment through for the lulz since I'm bored.
-The female characters still blow, despite having a relatively "equal" guy to girl ratio, Lightning has about as much personality as cardboard, Fang is very similar to Lightning and Vanille is empty-headed and doomed to forever be a simpering healer by virtue that she is female and SE HAETS GURLZ. Well, on the other hand, they could be making Tifas and Aerith's left and right and that'd be just as bad, but yes, the characters do get worse and worse. Really, the guy cast isn't getting better either, at least they have a Cid constant. Speaking of which, why the heck wasn't he mentioned earlier with the complaining of names? -Magic is still sucks despite using the chain system, rather than being as crippling as one might think, it is just a different way of wasting your magic. Osmose, Drain, and Ultima say hello. Or did they nerf even THOSE simple spells? They might have done that many games ago, I'll have to check -Reprise of the FFXII battle system AND the FFX connect-the-dotslol leveling system, which was mind-bogglingly fun (read that sarcasm: the game played itself and whoever likes GRINDIN is MAD). See praising stupid AI, people do stupid shit, FFX praise is something I won't be able to figure out myself. It sucked far more than FFVII and received MORE praise. I think I found a site that had FFX down as the best game evar for the past few years, I'd like to know what they were smoking since I think I could use some. -The story seems like it's having a seizure because it can't figure out what it's trying to be. This isn't BAD in theory, but they aren't doing a good job in execution nor are they bringing any interesting ideas to the table or at least disguising/interpreting them more creatively. Story, oh GOD Story, let's take a good look at the past Final Fantasy's and what tends to be remembered from each. (Warning, contains immense exaggeration) FF1- GO RANDOM PLACES, FIGHT CHAOS, TIME PARADOX. GOGOGO FF2- It came with FF1 in the many remakes, I think that's all anyone remembers of it. FF3- No comment due to not having played it at all. FF4- USE THE CRYSTAL CECIL! USE THE CRYSTAL! You killed Zemus! Zeromus: No, I AM Zemus. FF5- Some dude named Exdeath, an evil tree, and TEH VOID. Oh and Neo-Exdeath coming out of nowhere. FF6- So they had a 200+ mile elevation fall from an airship and what's there explanation for their survival? A one-year time skip, excellent job Square, it truly is an improvement from all the bull-sh*t in the past. BTW Kefka is insane and took over the world in a year kthnxbai. FF7- Pretty Boy, Momma's Boy, Aerith Dies, Tifa is supposedly hawt, who the fuck is Barret's kid's mother, what is this I don't even Cait Sith, Yuffie sucks (and steals), the best character wears a fucking CAPE, [sarcasm]and that's why it's the best game ever[/sarcasm]. (I left out Red XIII on purpose, he is one forgotten fucker). FF8- Leon SQUALL is supposedly cewl, and Ultimacia doing weird shit, whatever. FF9- Haven't played it, same as FF3, can't say much. On the other hand, Ozma is a true blob compared to Ultros... FF10- IT HAS TIME-CONSUMING BORING SHIT SO IT MUST BE AWESOME. Tidus: "LET'S GO DAD!", INSERT MOAR HOMOSEXUAL QUOTES HERE. (In all seriousness, I'd play Halo before playing this, and I don't like playing FPSes) FF11- Let's waste our lives killing something with 50 million HP! Oh come on, it'll only take 3 weeks, nothing compared to the stuff in World of--(DAMN, I ALMOST MENTIONED IT, THE SATAN OF GAMES). FF12- Haven't played it, but at this point Square decided to make a shitload of side games with the same characters but having no relation to the original game plot in any way whatsoever, we'll just leave it with this, and Famfirt. You know you love Famfrit FF13- See thread. -People turning into Crystals once they fulfill an "unsaid goal" screams of laziness on the writer's behalf. It is one thing to have fantastic elements, it's another to just be lazy when it comes to plot and its drama. This would be a short sum up for why I don't like movies. >I will play FFXIII as if it were a Transformers game, look at the sparkly mech-monsters, ignore the humans, unless of course the battle system becomes more tedious than it the plot is "so bad it's hilarious." Hmm...there are plenty of games out there that suck and will get much better lulz, AVGN manages to pull it off, it's just a matter of how much shit you're willing to take: Plumbers Don't Wear Ties Who knows? Maybe they can actually pull off this amalgamation of random ideas? ...lol.
TL;DR: I am merely presenting the context of why FFXIII can come off as being the "knockoff" given SMT's recent escalation in popularity in the US. Feel free to dismiss them as coincidences, but the bottom line is that FF sure picked a hell of time to "suddenly bring back" chain attacks and to make the "summons" have more fairly plot-critical involvement to the party and the overall story.
So in other words, just setting a theory, not a total proof. But again, neither side has total proof as we don't have videos of developer's press conferences saying if they're ripping off of anything or not. Thus this entire argument was somewhat pointless, oh well. It was something to do
TL;DR2: The real answer to LAWLWHOSTOLEWHUT is that it is neither, because nothing is actually original, it's just how well you hide your sources. Square simply had the...fortune of picking out a premise that a rival company has already been running with for a fairly long time.
The "nothing is original" deal is a given, but it doesn't mean either company couldn't have thought up any of the ideas on their own, regardless if something else already did it eons ago. The mythology stuff doesn't count though, those are just bases for use.
Fixed to not be eye-burning :p
Last edited by Kudo on Tue Jan 05, 2010 4:04 am; edited 1 time in total
Cram Admin
Number of posts : 946 Age : 30 Registration date : 2008-10-23
Subject: Re: WOW GOOD JOB SQUARE Tue Jan 05, 2010 3:08 am
MAI EYES!! It seriously burns, please change it back.
and according to the intor for the angry gaming nerd, it pretty much fits kado like a glove?! Listen to the intro. all of that, kudo has done. I'm-I'm sorry, Kudo, you ARE an angry gaming nerd T^T
Kudo Moderator
Number of posts : 538 Age : 30 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Tue Jan 05, 2010 4:07 am
Cram wrote:
MAI EYES!! It seriously burns, please change it back.
and according to the intor for the angry gaming nerd, it pretty much fits kado like a glove?! Listen to the intro. all of that, kudo has done. I'm-I'm sorry, Kudo, you ARE an angry gaming nerd T^T
The difference is AVGN goes to old games and specially chooses for those that sucked beyond belief, unless something else made him decide otherwise. (He even said he was looking for THE worst R*E*A*L console game ever).
I can bitch about TODAY'S games. (Not something to be proud of, but I'm not denying it).
Drag3ndz Moderator
Number of posts : 661 Age : 31 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Tue Jan 05, 2010 4:31 am
Like Shigeru Miyamoto said: "A good game is good while it lasts. A bad game is bad forever."
zandyne Senior Member
Number of posts : 104 Registration date : 2009-07-10
Subject: Re: WOW GOOD JOB SQUARE Tue Jan 05, 2010 6:12 am
@Kudo
I honestly find it all such hilarious "coincidence." Now just some clarification for clarification's sake. Some of which are game-mechanic related.
Spoiler:
I made a * note about other mediums using it, remember I merely listed it for shaping context. However, I will mention to note the "summon with a catalyst animation" as it is hilarious.
In regards to the FFXIII "leader dies = game over" what throws your theory out the window is that in FFXII (lol gambits w/ AI) when your chosen leader died, you simply *swapped leader* until your ENTIRE party was dead (even your benched people). So there is really no logic reason outside of the special condition game events as to why universal "leader = dead" is suddenly implemented in FFXIII.
Sigma killed/was supposed to kill people in AC (FFXIII virus does not, you get "crystallized" or "zombified" which looks more like you have a retarded fusion with your Eidolon, but you can fix it, probably through the POWAR OF LOVE or some such nonsense.) Sigma did not leave a *universal oval shaped mark* on one's body, which is what the plot virus in FFXIII does.
As for the names, Cid is akin to chocobo, so no beef there. Snow is also a name, but I have yet to have met a male named that. They shoulda called him Hail or something, as "Hale" is an actually credible name and they phonetically sound the same. Bah.
Given that it is the FFX sphere system bullshit, by the time you get the useful-tier spells you'll have already beaten the game. Actually Drain really sucked in FFX and FFXII: Ultima sucked for its cost (and you can't even get the damn thing until you get those STUPID locks) and how long the animation was in FFX. I never found the asshole of a skill vender who sold Ultima in FFXII, so I can't honestly tell you. I believe they even nerfed HEAL in FFXIII as one must cast it 3 times to have notable effect, so wtf there. Or maybe they finally rebalanced the stats or something so that different party members have FUNCTIONS, no idea.
The DDS Virus is special, it exists in the Digital server and the plane of Reality of their universe. Why it is able to so is because of what made up the original Virus. However I doubt you care about those properties.
It's worse/better this time, Transformers, Personae/Stands, STORM SHIP TROOPERS, GUNSWORDS, BIKES MADE OF WOMEN, cults that make less sense than the usual brand, TALKING CRYSTALS, CARBUNCLE (you know that small green...pikachu looking thing) IS A DUKE LOLWHUT. And a man who has a chocobo living in his afro, he is a hero just for that.
We can set up betting tables for "bullshit that is pulled".
And mythology is creative commons, the copyrights expired thousands of years ago!
Pikachu Valiant poster
Number of posts : 205 Age : 31 Registration date : 2008-10-28
Subject: Re: WOW GOOD JOB SQUARE Tue Jan 05, 2010 8:14 am
Cram wrote:
eugh tekken. Too many bad memories, all about juggling that game.
... JUGGLING?!
Kudo Moderator
Number of posts : 538 Age : 30 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Wed Jan 06, 2010 12:48 am
zandyne wrote:
@Kudo
I honestly find it all such hilarious "coincidence." Now just some clarification for clarification's sake. Some of which are game-mechanic related.
Spoiler:
I made a * note about other mediums using it, remember I merely listed it for shaping context. However, I will mention to note the "summon with a catalyst animation" as it is hilarious.
Someone is forgetting that even the two sprites of a character CHANTING count as "summon with a catalyst animation". What perhaps you REALLY mean is "summoning in short but still "cool and flashy" manner (not chanting)" such as...I don't know, shooting themselves in the head,
In regards to the FFXIII "leader dies = game over" what throws your theory out the window is that in FFXII (lol gambits w/ AI) when your chosen leader died, you simply *swapped leader* until your ENTIRE party was dead (even your benched people). So there is really no logic reason outside of the special condition game events as to why universal "leader = dead" is suddenly implemented in FFXIII.
Then again, what you have just said perfectly described how the Koopa Bros. in PAPER MARIO fought. So you gotta question yourself on how big these coincidences truly are. (Do we instantly assume FFXII is ripping off of Paper Mario? I'd think not, remember Square worked with Super Mario RPG, not Paper Mario. I'm only using this as an example).
Sigma killed/was supposed to kill people in AC (FFXIII virus does not, you get "crystallized" or "zombified" which looks more like you have a retarded fusion with your Eidolon, but you can fix it, probably through the POWAR OF LOVE or some such nonsense.) Sigma did not leave a *universal oval shaped mark* on one's body, which is what the plot virus in FFXIII does.
Sigma was also much more temporary, and easier to heal. That or Lifestream heals EVERYTHING. For a movie plot they had to make it a problem, but not something as permanent as what they have in FFXIII. For FFXIII's case it just makes more sense to have it give some sort of power really, even a screwed up manga pulled it later on. Don't believe me? I'll give you hint saying the character is exceptionally emo, stupid, uses fire, has weird ass eyes that see shit, and can be found murmuring weird shit nobody understands. If you didn't pick it up from that, it's this guy: As for "crystallized" and "zombified". I'm a little surprised, normally those are just basic stat problems like getting poisoned (Stone and Zombie were status problems in the past, or at least FF6, and they were a total bitch seeing how both of them count the player as dead. Zombie was the same thing as Beserk, except they never make a mistake to help you, they'll even HEAL the enemy, Stone is self-explanitory, you can't move, you count as dead, and Phoenix Downs as well as Life 2 do shit).
As for the names, Cid is akin to chocobo, so no beef there. Snow is also a name, but I have yet to have met a male named that. They shoulda called him Hail or something, as "Hale" is an actually credible name and they phonetically sound the same. Bah.
It's agreed, a Cid is fine too. Wonder where he'll be in FFXIII.
Given that it is the FFX sphere system bullshit, by the time you get the useful-tier spells you'll have already beaten the game. Actually Drain really sucked in FFX and FFXII: Ultima sucked for its cost (and you can't even get the damn thing until you get those STUPID locks) and how long the animation was in FFX. I never found the asshole of a skill vender who sold Ultima in FFXII, so I can't honestly tell you. I believe they even nerfed HEAL in FFXIII as one must cast it 3 times to have notable effect, so wtf there. Or maybe they finally rebalanced the stats or something so that different party members have FUNCTIONS, no idea.
Oh god they DID nerf them, and what happened to Osmose? (MP Drain spell). *sigh* at least in the past they made pretty much anything pretty openly available before the end, or at least from my FFVI experience. I beat Kefka because I had taught EVERYONE (spare Shadow who died/I killed accidentally&permanently, and Umaro) Ultima and Osmose. If they didn't have Drain, they had Cure 3. Normally it should only take two Cure 3's to fully heal everyone's HP (assuming you've been hit by freaking Fallen One). Drain was normally an auto-full heal for any one character anyway, while doing damage. Osmose and Drain actually destroyed the need for basic ITEMS they were practically broken. I guess a bit of nerfing was called for but this doesn't seem right.
The DDS Virus is special, it exists in the Digital server and the plane of Reality of their universe. Why it is able to so is because of what made up the original Virus. However I doubt you care about those properties.
It's true, I don't care. The point was that there is a difference, and there seems to nothing against that, carry on.
It's worse/better this time, Transformers, Personae/Stands, STORM SHIP TROOPERS, GUNSWORDS, BIKES MADE OF WOMEN, cults that make less sense than the usual brand, TALKING CRYSTALS, CARBUNCLE (you know that small green...pikachu looking thing) IS A DUKE LOLWHUT. And a man who has a chocobo living in his afro, he is a hero just for that.
I take it you TL:DW'd Plumbers Don't Wear Ties. Or have already seen it before, it is pretty old. I'm going with "worse" on this one. So we both agree the game will be shit.
We can set up betting tables for "bullshit that is pulled". If you're still on the subject of Final Fantasy and SMT, don't bother, too many things to bet on (and all the odds are 99:1 each) And mythology is creative commons, the copyrights expired thousands of years ago! And yet people still bitch about it. Although I haven't seen any censorship of it save Saudi Arabia's Pokemon Cards. (for promoting Zionism? wut?)
zandyne Senior Member
Number of posts : 104 Registration date : 2009-07-10
Subject: Re: WOW GOOD JOB SQUARE Wed Jan 06, 2010 5:31 am
Spoiler:
Anyway, I mention the "summoning animation" to be hilarious because, go look up one of them or something, you'll get what I mean. No idea where the rest of your statement comes from though, I'm not saying SE "coincidented" again or something, I'm merely stating that they look silly again.
Sounds like you misunderstood my explanation, FFXIII is where SUDDENLY, given it's proud tradition of doing things, when your chosen leader dies in REGULAR SCHMUCK BATTLES, the game is over. Remember, you can change your "party leader" on the fly outside of battle, so there is no "well the plot/logic." Basically, whoever YOU put in the first slot or otherwise the character you are moving with on the world map, is suddenly tasked with being the one who must not die in your regular random battles.
Special Condition battles have a hall pass for obvious reasons, I'm talking about the NORMAL battles where you're free to do whatever the hell you want. And there are no game perks to making someone Party Leader and anyone can be party leader. I toss out the "accusation" (take that on the loosest definition) on the basis that FFXII did not use this despite having a very similar system. Streamlining the mess of AI control has it's logic, but "punishing/challenging" the player in fodder battles just because Slot 1 character died is a leap in the direction of random. It's also a call for practicality.
S/N: Games like Paper Mario have a good reason as to why when Mario dies, it's Game Over, Party Members have no HP, they simply lose turns when damaged, so that is the balancing factor in that.
You have also forgotten that I'm merely clarifying things. As well as how any one of these points taken separately mean nothing, it's the collective coincidences. *Random but, I Just remembered that in DDS it wasn't game over until all the on-field team was dead, however given it was SMT, if and when someone died, usually the rest of the team wasn't far behind.
Lifestream is MADE OF PEOPLE.
FFXIII virus is a PLOT virus, so it doesn't actually hinder your battles nor at least give them a case of cutscene sniffles, it just gives the characters a reason to bitch/emo, which comes off as less forgivable for some reason. Now, about that example you tried to point out, Do you have a link in there, or maybe you forgot to include something? Anyway, what makes it lose grounds as "virus" is that at worst you fight a summon, you don't even have to kill the thing, just hit/shoot it until it gives up. Another "worst" is that you become a crystal, but as stated earlier it is apparently reversible so it's not like it's cancer. But then again, this concept is being executed by the master writers of SE.
More on Spell Nerf: I agree if that was the original cost, but in the older FF's they didn't do those either, they were about on par with the FFX incarnations. Drain drained at most 300 on a normal enemy, on a boss about 150-200, even with the designated SPELL USER it never drained more than 300 on bosses, I'd give a level but FFX was TOO KEWL4LEVLES, but I beat the final boss. Osmose was a waste of time as you'd get back about as much as you spent using the skill. There was a "trick" to make it net more, but it required some stupid ailment setup that I can't remember.
Cid will probably be EVIL, Cid was evil in FFXII and by the hand of your shitty party, he was killed.
Nah, betting tables is for what drugs/substances or lapses of judgment were used via creation and things like "min-max Faceplamings" and the like, I speak of FF obviously.
Well Saudi Arabia is REALLY touchy, China too. And depends on the mythology. I can understand why Hindus would gawp at FF's Shiva (why is the god of fire and destruction a woman of ice?) while things like Odin are relatively "correct," relatively speaking. Actually best "anti-pokemon" reason EVER, "Promotes the theory of EVOLUTION."
Kudo Moderator
Number of posts : 538 Age : 30 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Wed Jan 06, 2010 6:29 am
zandyne wrote:
Spoiler:
Anyway, I mention the "summoning animation" to be hilarious because, go look up one of them or something, you'll get what I mean. No idea where the rest of your statement comes from though, I'm not saying SE "coincidented" again or something, I'm merely stating that they look silly again.
K, I'll check if I'm bored sometime...great, Bahamut is a freaking Transformer. I can already tell you will enjoy the lulz from this game, even if it sucks.
Sounds like you misunderstood my explanation, FFXIII is where SUDDENLY, given it's proud tradition of doing things, when your chosen leader dies in REGULAR SCHMUCK BATTLES, the game is over. Remember, you can change your "party leader" on the fly outside of battle, so there is no "well the plot/logic." Basically, whoever YOU put in the first slot or otherwise the character you are moving with on the world map, is suddenly tasked with being the one who must not die in your regular random battles.
CHANGING THE LEADER, this is something else. Ok, NOW the "leader die = game over" makes less sense (and by that, I get your point, just now FFXIII makes less sense, but it's FF, not much sense left in these games in anyway). Yeah, this is just a crack at random then, and I've already explained why for the worse. Moving on.
Special Condition battles have a hall pass for obvious reasons, I'm talking about the NORMAL battles where you're free to do whatever the hell you want. And there are no game perks to making someone Party Leader and anyone can be party leader. I toss out the "accusation" (take that on the loosest definition) on the basis that FFXII did not use this despite having a very similar system. Streamlining the mess of AI control has it's logic, but "punishing/challenging" the player in fodder battles just because Slot 1 character died is a leap in the direction of random. It's also a call for practicality.
And some better balancing help, they seem to be taking the experimental method rather slowly.
S/N: Games like Paper Mario have a good reason as to why when Mario dies, it's Game Over, Party Members have no HP, they simply lose turns when damaged, so that is the balancing factor in that.
True true, later on Thousand Year Door throws that out and your party members DO have HP. As a matter a fact, there's a boss battle where you fight them. (They aren't possessed, just storyline stupid). It is still "Mario dies = game over" system though, but when every attack in the game is counter-attackable to take no damage, there's really no excuse anyway to not have a system like this, you get a game over you freaking EARNED it
You have also forgotten that I'm merely clarifying things. As well as how any one of these points taken separately mean nothing, it's the collective coincidences. *Random but, I Just remembered that in DDS it wasn't game over until all the on-field team was dead, however given it was SMT, if and when someone died, usually the rest of the team wasn't far behind.
Well, unlike Nocturne when your team consisted purely of other demons (save temporary portions, like isn't there a time Dante joins you?). I guess it would make more sense, then again SMT has other games like Persona where it's a main character on your team, or nobody else. For FF it seems to be (this means it's only a mere speculation) silly whim changes, for the better or worse would be more of an opinionated matter (I say worse, just cause).
Lifestream is MADE OF PEOPLE. True, but it's been said also to release shit from time to time or get sucked from, absorbed, etc.
FFXIII virus is a PLOT virus, so it doesn't actually hinder your battles nor at least give them a case of cutscene sniffles, it just gives the characters a reason to bitch/emo, which comes off as less forgivable for some reason. Now, about that example you tried to point out, Do you have a link in there, or maybe you forgot to include something? Anyway, what makes it lose grounds as "virus" is that at worst you fight a summon, you don't even have to kill the thing, just hit/shoot it until it gives up. Another "worst" is that you become a crystal, but as stated earlier it is apparently reversible so it's not like it's cancer. But then again, this concept is being executed by the master writers of SE.
Ugh, yes I forgot the link. Anyway it was a picture of Uchiha SA-SU-KAY. No shit it's a plot virus, I was merely stating what was done before in Final Fantasy as far as becoming petrified or zombified. Great reversible, so they can make a huge deal out of having to heal part of it in the MIDDLE of the game rather than the end where it'll fuck the world.
More on Spell Nerf: I agree if that was the original cost, but in the older FF's they didn't do those either, they were about on par with the FFX incarnations. Drain drained at most 300 on a normal enemy, on a boss about 150-200, even with the designated SPELL USER it never drained more than 300 on bosses, I'd give a level but FFX was TOO KEWL4LEVLES, but I beat the final boss. Osmose was a waste of time as you'd get back about as much as you spent using the skill. There was a "trick" to make it net more, but it required some stupid ailment setup that I can't remember.
Just inferring you needed to spend a bunch to USE Osmose indicates how badly it's been nerfed. In Final Fantasy VI, Osmose had a cost of 1 MP, so there was almost no excuse NOT to use it (spare having been sucked dry by THEIR Osmose which will steal every last Magic Point you have, and yes there are enemies and one specific boss that do this) since it normally gained back ALL of your MP or at least half. And Drain only cost 20-30 or so and fully healed you (well, I doubt it'd do 9998 if you were hit by Fallen-One, but you'd still get a good amount of HP, say a couple thousand?). Really, what the hell happened there?
Cid will probably be EVIL, Cid was evil in FFXII and by the hand of your shitty party, he was killed. Don't forget Famfrit.
Nah, betting tables is for what drugs/substances or lapses of judgment were used via creation and things like "min-max Faceplamings" and the like, I speak of FF obviously.
Sort of like betting how many RNGs and very poor puns it took to create the next failmon (applies to pokemon and digimon)? Except applied to Final Fantasy?
Well Saudi Arabia is REALLY touchy, China too. And depends on the mythology. I can understand why Hindus would gawp at FF's Shiva (why is the god of fire and destruction a woman of ice?) while things like Odin are relatively "correct," relatively speaking. Actually best "anti-pokemon" reason EVER, "Promotes the theory of EVOLUTION."
Eh, censorship is everywhere, I'm pretty sure you've already seen/heard enough on it. And at this point I'm too lazy to think up a stupid/witty comment of some sort, w/e.
zandyne Senior Member
Number of posts : 104 Registration date : 2009-07-10
Subject: Re: WOW GOOD JOB SQUARE Wed Jan 06, 2010 6:42 am
Pretty much that and what plane of existence the "level up screen" exists on as one must spend points to earn skeelz and basic stat-ups.
And apparently MP NO LONGER EXISTS, JUST HP? They cast magic....FROM NOTHING!
*Dante joins you if you meet certain conditions. He has some nifty attacks but you can make other party demons a lot better than him, you also can't get rid of him after he perma-joins. He'll also try to kill you no less than three times.
Oh and Life Drain is awesome as it does almighty damage and absorbs HP/MP, it costs very little MP but you absorb 100 HP/MP, Meditation is a cracked uup version that can do 200 HP/MP. (And considering max for either is 999...yeah)
Last Edit I Swear: CID WHAT HAVE THEY DONE TO YOU
Spoiler:
DarkLink3603 Valiant poster
Number of posts : 303 Age : 30 Registration date : 2009-01-05
Subject: Re: WOW GOOD JOB SQUARE Thu Jan 07, 2010 4:45 am
I have a reply to this whole thread...
TOO LONG! DID NOT EVEN TRY OR THINK ABOUT TRYING TO READ!
and there goes some of my boredom! THUMBS UP
Drag3ndz Moderator
Number of posts : 661 Age : 31 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Thu Jan 07, 2010 7:13 am
LOL CID. Oh and good news to Cram and bad news for Kudo: Final Fantasy team believes the XIII will be the last Final Fantasy game. They will now move on to a new type of series soon, or something like that.
Wow, this is pretty heavy stuff. According to Square Enix president Yoichi Wada, Final Fantasy XIII might be the swan song of the traditional RPG at Square Enix. Although Wada expects XIII to do great things for his company, he believes that Square's internal studios should be put to work on creating "next generation" gameplay.
"I believe Final Fantasy XIII is going be something special, and that it’s going to be well received by the audience," states Wada. "But whether we are going to continue to internally create this type of game remains to be seen, because I actually feel that the team that was involved with Final Fantasy XIII should next move on to create and generate some 'next generation' forms of play.
"I really think that the Final Fantasy team could create something completely different, but at the moment they’re strictly catering to the particular audience they have now."
This is actually pretty astounding. Final Fantasy might have tried all manner of different combat and character progression systems over the years, but its core JRPG gameplay as always remained intact, and of course won Square Enix a huge fan following. Abandoning that winning formula is pretty bloody huge, and if Squenix dared to do it, I wonder what its hardcore fanbase would think.
What do you think, first and foremost? Should Square Enix abandon all the old ways and focus on doing entirely new things, or are there some aspects of Final Fantasy that should never change?
zandyne Senior Member
Number of posts : 104 Registration date : 2009-07-10
Subject: Re: WOW GOOD JOB SQUARE Thu Jan 07, 2010 7:40 am
Except for that silly FFXIV (an MMO) that was announced a month or two ago, and that FFXIII full-length game spinoff (Versus)- someone needs to tell their PR person what "last game" means.
Kudo Moderator
Number of posts : 538 Age : 30 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Fri Jan 08, 2010 1:58 am
zandyne wrote:
Spoiler:
I consider this to be...the last clinching piece of the thread the ASSURES FFXIII will suck.
dra3ndz wrote:
Oh and good news to Cram and bad news for Kudo: Final Fantasy team believes the XIII will be the last Final Fantasy game. They will now move on to a new type of series soon, or something like that.
You do realize since FFVI was the only one I enjoyed (rather, the only one I had the patience to COMPLETE) this is actually kind of neutral/good news to me?
Drag3ndz Moderator
Number of posts : 661 Age : 31 Registration date : 2008-10-24
Subject: Re: WOW GOOD JOB SQUARE Sat Jan 09, 2010 6:59 am
Kudo wrote:
You do realize since FFVI was the only one I enjoyed (rather, the only one I had the patience to COMPLETE) this is actually kind of neutral/good news to me?
You gotta stop living in your own world dude. You're ruining my point and I am disappointed.