Rulings on Summons:
Summons stay on the field until their HP reaches 0 (as an Absorption summon) or their SP reaches 0% (all other Summons). In this event, they perish.
When a Summon dies, they simply disappear and can be cast again, assuming there is enough SP remaining to cast them.
Each turn, a Summon's SP % will drop by 5%, even if they have not cast a skill (unless it is an Absorption Summon). If their SP % reaches 0% this way, they will still perish.
When a Summon is on the field, Tina is invulnerable to damage unless the attack affects all members of the party. Enemies must destroy the Summon before Tina can be injured. However, an Absorption Summon protects all members of the party, not just Tina.
Blank
Category: Absorption
Summon Level: 1
Type: None (No weakness)
SP Cost: 10%
HP: 1
SP: 0%
Atk: 0
Def: 0
Vit: 1
Int: 0
Luk: 0
Spd: 0
Description: A mindless dummy that takes one hit for you. No more, no less. It can take the strongest of blows to protect the party, but be warned: even pitiful attacks will destroy it.
Abilities:
Draw Fire!: Draw enemy attacks to yourself.
Amaterasu
Category: Support
Summon Level: 2
Type: Light
SP Cost: 40%
HP: 2,500
SP: 50%
Str: 0
Vit: 20
Def: 30
Int: 30
Luk: 0
Spd: 18
Description: An ancient sun goddess that has sworn herself under Tina's allegiance. While physically frail, Amaterasu possesses powerful healing abilities to aid the party.
Abilities:
Divine Intervention: Heals all party members by 70% max HP. | SP Cost: 10% | Cooldown: 1 turn