.sickling. over 1000!
Number of posts : 1084 Age : 30 Registration date : 2008-10-25
| Subject: Damage Formulas Tue Jan 13, 2009 4:04 pm | |
| Physical {[A(B) + C] - [D(E)2] +/- (A + D)}(FH) G
A = Character's level B = Attacking character's Str C = Additional damage (applies to skills only) If there is no additional damage, C = 0 D = Target creature's level E = Target creature's Def F = If the attack element is super effective, F = 2. In all other cases, F = 1 H = If the attack is a critical hit, H = 2. In all other cases, H = 1 G = If the attack element is weak, G = 2. In all other cases, G = 1
If result is negative, damage output is 0.
Spell ((2A/5 2)*B*C)/D)/50) 2)*X)*Y)*Z)10/255
A = Attacker's Level (If attack is critical hit, A is doubled) B = Attacker's Int C = Spell Power D = Defending character's Int X = Same-Element attack bonus (1 or 1.5) If the spell type matches your property, X = 1.5. If it doesn't, X = 1. Y = If spell type is super effective, Y = 2. If spell type is not effective, Y = 1/2. If spell type is neutral, Y = 1. Z = A random number between 217 and 255
If result is negative, damage output is 0.
| |
|