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.sickling.
over 1000!
over 1000!
.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

Monsters/Bosses Empty
PostSubject: Monsters/Bosses   Monsters/Bosses EmptySat Jan 03, 2009 6:37 pm

Boss Types:
Monster: A regular enemy normally found around the school.
Rare Monster: A hard-to-find enemy that usually has something special when beaten.
Semi-Boss: An enemy critical to the storyline. Usually holds a key item or the sort. Tougher than the normal enemy.
Boss: An especially tough enemy normally critical to the storyline.
Recruitable: Beating this enemy will add them to your party.
Fated Encounter: An incredibly strong enemy that will ultimately test your limits. Dying as a result from encountering this enemy does not result in a game over.

Enemy Attack Types:
Physical: This enemy will attack in purely physical attacks and skills.
Magical: This enemy will attack in mostly magic attacks. However, they will attack with weak physical attacks if you get too close.
Physical/Magical: This enemy will attack in mostly physical blows but can deal powerful magical attacks as well.
Magical/Physical: This enemy attacks with mostly magical attacks but can deal powerful physical blows as well.

BOSS:
Combat Booklet
Level: 1
Property: None
HP: 10
SP: 5%
Str: 0
Vit: 1
Def: 6
Int: 6
Luk: 0
Spd: 1
Description: Your first "enemy," it's a floppy instruction booklet that teaches you how to fight. Better learn from it!
Skills:
Auto Level 5 (You jump to this level when defeating this enemy)

MONSTER:
Thug
Level: 5
Property: Wind
HP: 70
SP: 10%
Str: 6
Vit: 1
Def: 8
Int: 2
Luk: 2
Spd: 2
Weapon: Small Knife (Physical)
Description: A dirty low-life that feeds off of the scum in the school. Attacks anything that makes eye contact, and is highly unintelligent.
Skills:
None

MONSTER:
Female Thug
Level: 5
Property: Wind
HP: 60
SP: 20%
Str: 2
Vit: 1
Def: 4
Int: 6
Luk: 2
Spd: 3
Weapon: Crude Stick (Magical)
Description: Another cruel, vicious ruffian. However, this one seems to be able to barely communicate.
Skills:
Gust

MONSTER:
Nerd/Dork/Geek
Level: 7
Property: Wind/Fire/Electric
HP: 70
SP: 30%
Str: 1
Vit: 2
Def: 7
Int: 12
Luk: 8
Spd: 5
Weapon: Math Book/Science Book/Computer Manual (Magical)
Description: An unusually smart student whose mind is packed with formulas and mathematical equations. Has very little social ability.
Skills:
Nerd:
Wind Blade
Gust

Dork:
Fire Ball
Flame Burst

Geek:
Zap
Shock

MONSTER:
Jock
Level: 7
Property: Fire
HP: 140
SP: 10%
Str: 12
Vit: 4
Def: 9
Int: 5
Luk: 1
Spd: 3
Weapon: Unarmed (Physical)
Description: A student enrolled in the football team, they're all brawn but no brain. Careful, though, they work out daily and those muscles are huge.
Skills:
Punch: Punch an enemy, hard. Effect: 20-25 additional damage. | SP Cost: 2% | Cooldown: 6 sec

BOSS (Recruitable):
Arnett:
Level: 8
Type: Sneaky
Property: Wind
Stats:
HP: 760
SP: 50%
Str: 15
Vit: 19
Def: 10
Int: 10
Luk: 21
Spd: 20
Weapon: Twin Snake Dagger (Twin Dagger)
Description: A normally lazy person, Aaron can be found wandering the school. He enjoys surfing the internet and cracking jokes. Don't mistake him for pure laziness, however: he is peerless when it comes to speed and agility in combat.
Role: Critical Hit Expert
Skills:
Critical Plus
Critical Slash
Flurry
Agility [Level 1]


FATED ENCOUNTER (Unavoidable):
Anonymous Figure (Kudo)
Level: Unknown
Type: That Guy
Property: Dark
HP: 8,600
SP: 100%
Str: 80
Vit: 80
Def: 80
Int: 80
Luk: 80
Spd: 95
Weapon: Nandaiyo (2h Sword)
Description: A shady figure that hunts the newly formed Shades with relentless efficiency. Claiming to be a "Shade-hunter," he challenges you to a battle, thinking you opened the portal to Dusk, the Shade world. He is low profile and is on his own quest of some kind. Little else is known about him.
Role: All-out Damage Dealer
Skills:
Darkness Nova
Mind Crush: Use almighty powers to utterly crush the enemy. Effect: Instant, unblockable death to target. | SP Cost: 0% | Cooldown: 2 sec
Block: Prevents escape. Innate skill.

FATED ENCOUNTER (Optional Boss):
Eri-Kun
Level: Unknown
Type: Confident
Property: Dark
HP: 20,000
SP: 200%
Str: 250
Vit: 500
Def: 210
Int: 288
Luk: 209
Spd: 210
Weapon: Raven Gauntlets (Gauntlets)
Description: A girl much older than you, she nurses you back to health after the battle with Kudo. While seemingly brazen and outspoken, Eri has a nurturing side, although her allegiance is unknown. She is extremely powerful, and her skill and prowess in battle is unmatched. She will accept a challenge from you at any time.
Skills: (Bolded skills share the same cooldown slot)
Symphony of the Undying (Ultimate attack): Engulf the entire field in a massive blast of energy. Effect: 9500-11000 additional damage. | Range: Field SP Cost: 20% | Cooldown: 1 min
Overwinter: Shower the field in a massive icicle storm, deep-freezing everything. Effect: 5000-5500 additional Ice damage, 50% chance to freeze all enemies. | Range: Field | SP Cost: 10% | Cooldown: 50 sec
Magma Storm: Deluge the entire field in a pillar of all-consuming fire, scorching your opponents. Effect: 6000-5000 additional Fire damage, 20% chance of a Lethal burn all enemies. | Range: Field | SP Cost: 10% | Cooldown: 50 sec

Zephyr: Blast an opponent with razor-like blades of wind. Effect: 6000-6500 additional damage. Range: 25 meters. | SP Cost: 8% | Cooldown: 40 sec
Hyperwatt: Blast an opponent with incredible surges of electricity. Effect: 6700-7500 additional damage, 30% chance to paralyze. | Range: 25 meters. | SP Cost: 8% | Cooldown: 40 sec
Balzac: Summon bizarre energies to infect the opponent. Effect: Inflicts random status ailment (except death) on a opponent. | SP Cost: 8% | Cooldown: 45 sec
God Hand: Crush the target with a massive fist. Effect: 8000-8500 additional damage. | SP Cost: 5% | Cooldown: 25 sec
SP Charge: Charge your energy. Effect: Regain all SP. | SP Cost: N/A | Cast Time: 15 sec | Cooldown: 4 min
Concentrate: Focus your energy. Effect: Doubles damage of next physical attack. Effects cannot stack. | SP Cost: 4% | Cooldown: 2 sec
Reaper's Call: Summon the Grim Reaper to steal the souls of one of your enemies. Effect: Removes a random party member (except MC) for 1 minute. | SP Cost: 20% | Cooldown: 8 min
Mute: Use your powers to cancel the casting of spells. Effect: Target cannot use spells or skills. | Range: 50 meters | SP Cost: 15% | Cooldown: 4 min
Afflict: Infect an opponent with deadly energies. Effect: Inflict Lethal poison on one enemy. | Range: 40 meters
Orion Throw: toss the enemy around while punishing them with critical blows! (Deals 75% hp damage) Hp cost: 215
Last Stand: Use your last remaining bit of will power to strengthen your soul. Effect: Doubles all stats except HP as long as HP is below 10%. | Innate skill.


MONSTER:
Shade
Level: 9
Property: Dark
HP: 190
SP: 20%
Str: 18
Vit: 5
Def: 16
Int: 12
Luk: 12
Spd: 18
Weapon: Shadow Talons (Physical)
Description: A black, mysterious enemy borne from unknown energies. It appeared after the portal to darkness was re-opened. It is utterly relentless and tenacious, and seems intent on killing you. It attacks with its claws, which can rip through solid steel. It also has an uncanny ability to possess living and inanimate objects.
Skills:
Shadow Claw: Slash an enemy with a claw darkened with evil. Effect: 50-60 additional Dark damage. | SP Cost: 8% | Cooldown: 8 sec
Fear: Has a 5% chance of inflicting fear status when attacking.
Shadow Crawl: Turn into shadow form, making you invincible as you crawl to another place on the map. Effect: Invincibility until re-entry. | SP Cost: 10% | Cooldown:10 sec

MONSTER:
Alpha Shade
Level: 9
Property: Dark
HP: 140
SP: 40%
Str: 2
Vit: 3
Def: 12
Int: 18
Luk: 16
Spd: 21
Weapon: Shadow Energy (Magical)
Description: A black, mysterious enemy borne from unknown energies. Unlike its counterpart, which attacks by slashing, Alpha Shades provide ranged backup with magical attacks. It cowardly flees once it is outnumbered.
Skills:
Shadow Beam: Attack an enemy with a blast of dark energy. Power: 50 | Cast Time: 0.5 sec | SP Cost: 8%
Fear: Has a 5% chance of fear status when attacking.
Shadow Crawl


MONSTER:
Ryunda
Level: 10
Property: Fire
HP: 200
SP: 10%
Str: 24
Vit: 5
Def: 18
Int: 9
Luk: 0
Spd: 20
Weapon: Claws/Fangs (Physical)
Description: A dog-like creature with red fur from the Shade realm. It has four limbs, with 6 huge, razor sharp claws on each paw. Its face is like a lion's, except with a much larger mouth lined with viciously sharp fangs.
Skills:
Maul: Attack an enemy with a vicious swipe. Effect: 70-100 additional damage and 30% chance of Minor bleed status. SP Cost: 5% Cooldown: 10 sec

MONSTER:
Soraul
Level: 10
Property: Wind
HP: 180
SP: 50%
Str: 18
Vit: 4
Def: 10
Int: 10
Luk: 19
Weapon: Talons (Physical)
Description: A hawk-like animal with a long body and two, broad wings born from the Shade world. Its two legs are scaly and have enormous talons at the feet, easily capable of slashing through concrete. It also has a sharp beak, along with a long, whiplike tail.
Skills:
Agility

RARE MONSTER:
Golden Bunny
Level: 12
Property: Light
HP: 1,000
SP: 0%
Str: 0
Vit: 25
Def: 36
Int: 36
Luk: 0
Spd: 200
Weapon: Nothing
Description: A fluffy bunny with golden fur. It's completely innocuous and harmless.
Skills:
Run Away: Don't fail me now, legs! Effect: Flee the battle in 8 seconds unless you take 150 HP damage. SP Cost: 0% Cooldown: 2 sec
EXP Reap 5x: 5 times the EXP normally gained when defeating this enemy.
Money 5x: 5 times the money dropped when defeating this enemy.

SEMI-BOSS:
Encounter: 1
Screamer Shade
Level: 15
Property: Dark
HP: 800
SP: 50%
Str: 28
Vit: 20
Def: 29
Int: 33
Luk: 18
Spd: 30
Weapon: Shadow Energy/Shadow Talons (Magical/Physical)
Description: A powerful enemy borne from unknown energies. A more powerful type of Shade, it possesses large wings and a special body that allows it to emit harsh cries that create damaging sound waves to injure enemies. Its vocal chords need to be extracted as an ingredient for a Shade antitoxin.
Skills:
Scream: Release a harsh cry. Power: 80 | Cast Time: 0.2 sec | MP Cost: 5% | Cooldown: 8 sec
Agility

MONSTER:
Buranka
Level: 13
Property: Wind
HP: 440
SP: 20%
Str: 28
Vit: 11
Def: 36
Int: 11
Luk: 1
Spd: 10
Weapon: Large Body (Physical)
Description: A large, tortoise-like animal born from the Shade realm that is incredibly vicious and territorial. Its body is covered with a heavy, impenetrable shell that protects it from most harm, but also slows its movement.
Skills:
Charge: Run straight at an enemy and barrel right through them, dealing multiple hits. Effect: 5 consecutive hits. | SP Cost: 3% | Cooldown: 8 sec

BOSS (Recruitable):
Aimee
Level: 15
Type: Clever
Property: Light
Stats:
HP: 1,200
SP: 80%
Str: 8
Vit: 30
Def: 25
Int: 38
Luk: 26
Spd: 29
Weapon: Magic Staff (Staff)
Description: A vivacious, energetic girl that also has an extreme liking for cats. She can be found wandering around the school, hunting for Shades. While she excels in healing ability, she does not hesitate to use offensive spells. She believes you are the one responsible for the sudden appearance of Shades around the school.
Role: Healer
Skills:
Heal [Tier 1]
Light Beam
Purify

BOSS (Recruitable):
Mako (Cram)
Level: 16
Type: Lazy
Property: Lightning
HP: 2,040
SP: 70%
Str: 40
Vit: 51
Def: 33
Int: 21
Luk: 12
Spd: 20
Weapon: Straight Sword + Iron Gauntlet (1H Sword + Shield)
Description: A confident, yet lazy student whose power somewhat makes up for his shortcomings (smarts). He is Eri's younger brother. He can be found wandering the school, hunting for Shades (and snacks). He believes you are the cause of the Shades.
Role: Tank
Skills:
Old One: Use the power of age to weaken your opponent. Effect: Inflict enervation on one opponent. | SP Cost: 5% | Cooldown: 50 sec
Last Stand: I'll never be defeated! NEVER!!! Effect: Doubles Def and Str during the last 10% of HP. | Innate skill.
Concentrate: Focus your power. Effect: Double the damage of the next physical attack. Effects cannot stack. | SP Cost: 2% | Cooldown: 3 sec
Chi Blast: Unleash the power of chi in a powerful blast against an opponent. Effect: 300-800 additional physical damage, 50% chance to stun. | Range: 20 meters. | HP Cost: 25 | Cooldown: 15 sec

MONSTER:
Encounter: 15+
Swarmer Shade
Level: 18
Property: Dark
HP: 120
SP: 0%
Str: 18
Vit: 3
Def: 6
Int: 4
Luk: 8
Spd: 15
Weapon: Shadow Fangs (Physical)
Description: An enemy born from unknown energies. A tiny, insect-like Shade that attacks with fangs steeped in an unknown, venomous toxin. Although they are tiny and weak individually, they are rarely found alone and almost always attack in swarms of 15 or more.
Skills:
Venomous: 10% chance to inflict Lethal poison each successful hit. Innate skill.

MONSTER:
Yeti
Level: 20
Property: Ice
HP: 740
SP: 0%
Str: 36
Vit: 21
Def: 29
Int: 11
Luk: 4
Spd: 25
Weapon: Claws (Physical)
Description: A large, hulking beast told in fables to live in icy mountains. The re-appearance of the Shades seems to have made their appearance much more common. Areas of the school tend to snow where Yetis are present.
Skills:
Berserk: Release the rage within. Effect: 50% damage increase when HP is 10% or below. | Innate skill.
Bleed: Has a 5% chance to inflict Medium bleed on each successful hit.

MONSTER:
Basilisk
Level: 20
Property: Wind
HP: 600
SP: 50%
Str: 30
Vit: 15
Def: 16
Int: 21
Luk: 22
Spd: 35
Weapon: Fangs (Physical)
Description: A huge, massive green snake. Their fangs are highly poisonous and corrosive, with a single drop able to disintegrate a soda can to dust. The re-appearance of the Shades seems to have reawakened this once long-dead species.
Skills:
Poison Fang: Bite an enemy with poisonous fangs. Effect: 90-100 additional damage, 40% chance for Medium poison. | SP Cost: 10% | Cooldown: 35 sec
Tail Smack: Whip enemies with your massive tail. Effect: 20-30 additional damage to targets directly in front of you. | Range: 10 meters in a half-circle. | SP Cost: 5% | Cooldown: 6 sec

MONSTER:
Spark Plug
Level: 23
Property: Electric
HP: 620
SP: 50%
Str: 33
Vit: 15
Def: 20
Int: 39
Luk: 12
Spd: 49
Weapon: Electricity (Magical/Physical)
Description: An electrical component possessed by a Shade. They are far more dangerous in this form than when they were ordinary appliances. They normally take the form of cell phones.
Skills:
Overload: Fry an enemy with excessive electricity. Effect: 100-130 additional Electric, magical damage. | Range: 20 meters. | SP Cost: 8% | Cooldown: 14 sec
Zap Rush: Charge your body with electricity, then charge at the enemy. Effect: 50-80 additional Electric, physical damage, deal damage in front of you as you move. | Range: 45 meters (distance traveled). | SP Cost: 10% | Cooldown: 20 sec
Paralysis: 10% chance of paralyze status on each successful attack.


Last edited by .sickling. on Thu Apr 02, 2009 3:12 am; edited 51 times in total
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.sickling.
over 1000!
over 1000!
.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

Monsters/Bosses Empty
PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptySun Jan 04, 2009 1:37 am

Wow, only level 30 creatures and the first post is too big.

MONSTER:
Nekomata
Level: 25
Property: Dark
HP: 800
SP: 50%
Str: 35
Vit: 20
Def: 25
Int: 29
Luk: 32
Spd: 43
Weapon: Claws/Fangs (Physical)
Description: A household feline possessed by a Shade. With acute senses and agility, they still possess the quickness and restlessness of their previous forms. They have grown to become human-sized and bloodthirsty, with viciously sharpened claws and fangs ready to rend the flesh off of humans.
Skills:
Cat Scratch: Attack the opponent with a flurry of strikes. Effect: Attack 3 times with 1.2x the damage of a normal hit. SP Cost: 5% | Cooldown: 18 sec
Flying Swallow: Leap into the air and lunge at the opponent's neck. Effect: 160-240 additional Dark damage. SP Cost: 10% | Range: 15 meters | Cooldown: 20 sec

SEMI-BOSS:
Encounter: 3
Shade Knight
Level: 30
Property: Dark
HP: 1,200
SP: 100%
Str: 44
Vit: 50
Def: 48
Int: 24
Luk: 32
Spd: 35
Weapon: Shadow Blade (Physical)
Description: An enemy borne from unknown energies. A powerful form of Shades, Shade Knights are toughened, armored forms of Shades. Possessing bodies as hard as steel and weapons powerful enough to slice a person into pieces, Shadow Knights are more than a match for most students.
Skills:
Gut Slash: Slash an opponent across the stomach, inflicting great damage and stunning them. Effect: 400-450 additional damage, 20% chance of bleed, 60% chance of stun. | SP Cost: 20% | Cooldown: 22 sec
Fear: Has a 5% chance to inflict fear status on each successful attack.
Bleed: Has a 5% chance to inflict bleed status on each successful attack.
Critical Slash

MONSTER:
Level: 30
Drained Soul
Property: Dark
HP: 1
SP: 0%
Str: 74
Def: 0
Vit: 1
Int: 0
Luk: 70
Spd: 39
Weapon: Shadow Claws (Physical)
Description: An unfortunate soul taken from its resting place and drained of life by the Shades. They have almost no physical body or shell, so they are incredibly fragile. However, their fragility is well offset by incredible attack power, making their very nature lethal.
Skills:
Fear: Has a 10% chance to cause fear status on each successful attack.
Weak: Has a 10% chance to cause enervation on each successful attack.

RARE MONSTER:
Level: 31
Wisp
Property: Wind
HP: 5,000
SP: 0%
Str: 0
Vit: 50
Def: 50
Int: 50
Luk: 0
Spd: 200
Description: A gust of wind possessed by a Shade. It's unknown why a Shade would take on such a weak and useless form.
Skills:
Flee: RUN!!! Effect: Flee the battle in 1 minute. | SP Cost: 0% | Cooldown: N/A
EXP Reap 10x
Money 10x

BOSS (Recruitable):
Tina
Level: 33
Type: Clever
Property: Fire
HP: 3,680
SP: 100%
Str: 13
Vit: 72
Def: 43
Int: 77
Luk: 56
Spd: 59
Weapon: Pyroticus (Spell Book)
Description: A girl whose short stature is easily overshadowed by her aptitude in the magical arts. She loves reading. So much, that in fact, she reads even while fighting. She's among the smartest at Templar High, and her quick wit gets her out of many situations.
Role: Magical Damage Dealer
Skills:
Fire Blast
Magma Pillar
Flame Armor [Level 1]
Crag Press [Level 1]
Flicker [Level 1]

MONSTER:
Level: 33
Shade Hunter
Property: Light
HP: 900
SP: 100%
Str: 52
Vit: 33
Def: 43
Int: 33
Luk: 42
Spd: 44
Weapon: Concealed Blades (Physical)
Description: A hooded and cloaked collective part of a mysterious clan claiming to be descendants of the heroes who first vanquished the Shades. They are all but zealous to their one quest: what seems to be the utter annihilation of all Shades. Pulled by blind devotion, they destroy anyone who endangers their ultimate goal.
Skills:
Absolution (Physical): Destroy your enemy in a slash of punishing light. Effect: 200-250 additional Light damage. | SP Cost: 10% | Cooldown: 6 sec
Petrification: Has a 3% chance to inflict petrify status on each successful attack.


MONSTER:
Level: 33
Shade +
Property: Dark
HP: 990
SP: 50%
Str: 53
Vit: 34
Def: 40
Int: 49
Luk: 45
Spd: 49
Weapon: Shadow Claws (Physical)
Description: An enemy borne from unknown energies, a resident of Dusk. Being intelligent creatures, Shades learn from previous experience to adapt and grow more powerful in the process. These Shades are a result of the ensuing evolution of the ever-changing creatures of Dusk.
Skills:
Shadow Rend: Tear across an opponent with shadowy energies. Effect: 325-350 additional damage. | SP Cost: 10% | Cooldown: 8 sec
Fear: Has a 5% chance to inflict fear on each successful attack.
Shadow Crawl

BOSS:
Encounter: 1
Faceless Shade
Level: 35
HP: 50
SP: 200%
Str: 0
Vit: 1
Def: 0
Int: 70
Luk: 53
Spd: 54
Weapon: Shadow Energy (Magical)
Description: A mysterious Shade borne from unknown energies. Everything about it is an enigma. Almost nothing affects it: everything passes through its wisplike body. Its weight allows it to move extremely fast.
Skills:
Negate Attacks: All attacks received only deal 1 damage. Innate skill.
Shadow Beam: Blast an enemy with a small beam of darkness. Effect: 100-120 additional damage. | Range: 30 meters | SP Cost: 5% | Cooldown: 4 sec
Shadow Blast: Engulf an enemy in dark energy. Effect: 250-400 additional damage. | Range: 25 meters | SP Cost: 10% | Cooldown: 10 sec
Shadow Rain: Pelt the area with blasts of pure darkness. Effect: 100-120 additional damage. | Range: Entire field | SP Cost: 20% | Cooldown: 30 sec
Shadow Charge: Use dark powers to re-charge your lost energy. Effect: Regain all SP. | SP Cost: N/A | Cooldown: 1 min

MONSTER:
Level: 36
Sycronus
HP: 1,080
SP: 50%
Str: 63
Vit: 47
Def: 49
Int: 40
Luk: 53
Spd: 54
Weapon: Scythe Arm (Physical)
Description: An enemy borne from unknown energies, a resident of Dusk. A vicious, predatory creature with a massive blade for an arm, its long, sprightly body which allows it to agilely leap anywhere.
Skills:
Soul Reap: Rend the very soul out of an enemy. Effect: 400-480 additional damage, 30% chance of enervation. | SP Cost: 10% | Cooldown: 8 sec
Energy Cutter: Hurl circular blades of energy at an opponent. Effect: 5 blades deal 1.2x normal damage. | Range: 40 meters | SP Cost: 15% | Cooldown: 8 sec
Bleed: Has a 5% chance to inflict Lethal bleed status on each successful attack.

MONSTER:
Level: 36
Shadow Book
Property: Dark
HP: 980
SP: 150%
Str: 4
Vit: 34
Def: 39
Int: 62
Luk: 45
Spd: 50
Weapon: Spells (Magical)
Description: A book telling of lost power and magic possessed by a Shade. It has all the spells the book previously had at its disposal. Where could it have come from?
Skills:
Flame Ball: Launch a ball of flame at the enemy. Effect: 20% chance to inflict Medium burns. | Power: 80 | Property: Fire | Cast Time: 0.9 sec | Cooldown: 4 sec | SP Cost: 8%
Ice Ball: Launch a ball of ice at the enemy. Effect: 20% chance to freeze. | Power: 80 | Property: Ice | Cast Time: 0.9 sec | Cooldown: 4 sec | SP Cost: 8%
Wind Blast: Blast an enemy with razor-like wind. Effect: 20% chance to stun. | Power: 80 | Property: Wind | Cast Time: 0.9 sec | Cooldown: 4 sec | SP Cost: 8%
Lightning Ball: Launch a ball of electricity at the enemy. Effect: 20% chance to paralyze. | Power: 80 | Property: Electric | Cast Time: 0.9 sec | Cooldown: 4 sec | SP Cost: 8%

MONSTER:
Level: 40
Shade Hunter Elite
Property: Light
HP: 1,200
SP: 100%
Str: 68
Vit: 43
Def: 46
Int: 46
Luk: 54
Spd: 55
Weapon: Concealed Blade (Physical)
Description: Members of the same mysterious clan, the Shade Hunter Elite is garbed with red attire, rather than the usual white. Shade Hunter Elites are part of a special sect within the clan that denotes higher rank, due to their greater skill in battle.
Skills:
Absolution +: Annihilate an enemy with a blow filled with purifying light. Effect: 500-540 additional Light damage. | SP Cost: 10% | Cooldown: 8 sec
Subdue: Stab the enemy in a weak spot, stunning them. Effect: 100-120 additional Light damage, 80% chance to stun. | SP Cost: 15% | Cooldown: 15 sec
Petrification: 5% chance to petrify on each successful hit.

BOSS (Recruitable)
Level: 43
Miro
Type: Sneaky
Property: Wind
HP: 4,600
SP: 100%
Str: 94
Vit: 110
Def: 83
Int: 88
Luk: 60
Spd: 72
Weapon: Jihatzu-Komo (Spear)
Description: A eccentric and quirky student, he wields a powerful spear and the skill to use it. Although he often gets distracted (a lot) by all the little things in the world, he is an essential member to your quest. The only problem is, you have to "convince" him first.
Skills:
Impale (Physical): Impale an enemy on your spear and fling them away. Effect: 800-1000 additional damage. | Range: 5 meters | SP Cost: 8% | Cooldown: 8 sec
Flying Debris (Physical): Summon large pieces of rubble and fling them at the opponent. Effect: 650-800 additional damage. | Range: 25 meters | SP Cost: 10% | Cooldown: 10 sec
Nogeki (Physical): Swing your spear in a wide arc. Effect: 150-200 additional damage, knock enemies into air. | Range: 5 meter half-circle | SP Cost: 8% | Cooldown: 10 sec
Rush (Physical): Dash forward in mid-air, impaling a mid-air target. Effect: 2100-3500 additional damage, mid-air opponent only. | Range: Unlimited | SP Cost: 15% | Cooldown: 10 sec
Razor Wind (Magical): Summon a windstorm in a small area containing sharp blades of wind. Power: 20 | AoE (Area of Effect): 10 meter circle | Damage: 500-600 additional Wind damage every half-second for 10 seconds. | Cast Time: 1.9 sec | SP Cost: 15% | Cooldown: 15 sec
Wind Blade (Magical)
Sharpen
Wind Armor [Level 2]


BOSS:
Level: 52
High Shade: Xesh
Property: Dark
HP: 9,160
SP: 150%
Str: 121
Vit: 129
Def: 92
Int: 99
Luk: 101
Spd: 111
Weapon: Shadow Claws (Physical/Magical)
Description: A female High Shade, Xesh was once a student, before being possessed. Much more powerful than regular Shades, High Shades play a leadership role on other Shades. Highly sarcastic, sadistic, and downright evil, Xesh has no reminiscence or resemblance of her former self, but it's not like she cares, anyway. With her soul tainted to the blackest of black, her whims often cater to the gruesome side of the spectrum.
Skills:
Annihilation: Inject dark energies into the earth, causing it to explode with darkness. Effect: 3000-3100 additional damage. | Range: Field | SP Cost: 12% | Cooldown: 12 sec
Shadow Edge: Annihilate an opponent with a slash tainted with dark energy. Effect: 1100-1250 additional damage. | SP Cost: 8% | Cooldown: 6 sec
Shadow Rush: Dash toward a target while dealing a powerful slash. Effect: 800-900 additional damage. | Range: 25 meters | SP Cost: 8% | Cooldown: 8 sec
Dark Charms: Infatuate a target with your good looks and undeniable charms. Effect: Infatuation to one target. | Range: 40 meters | SP Cost: 12% | Cooldown: 14 sec
Dark Binds: Instantly petrify an enemy. Effect: Petrification to one target. | Range: 40 meters | SP Cost: 40% | Cooldown: 40 sec
Dark Culling: Call the souls away from the enemy. Effect: Incapacitate all party members unless party's combined Luk is over 350. | Range: Infinite | SP Cost: 5% | Cooldown: N/A | One-time use.
Sinister Ray: Confuse an opponent with an evil ray of darkness. Effect: Confusion to one target. | Range: 35 meters | SP Cost: 15% | Cooldown: 40 sec
Fear: Has a 5% chance of inflicting fear status upon each successful attack.
Stun: Has a 3% chance to stun upon each successful attack.
Desperation: Removes cooldown on all spells when HP is 5% or below.
Auto SP: Recover 2% SP every second.
Regenerate

MONSTER:
Level: 48
Hierophant
Property: Dark
HP: 1,350
SP: 200%
Str: 34
Vit: 44
Def: 33
Int: 74
Luk: 63
Spd: 60
Weapon: Shadow Energy (Magical)
Description: A powerful Shade from the dark world of Dusk. Augmented forms of Alpha Shades, Hierophants are incredibly deadly, annihilating students from afar with sinister energies. Their very bodies seep darkness from their pores.
Skills:
Dark Blast: Annihilate an opponent with a blast of shadowy energies. Effect: 1000-1100 additional Dark damage. | Range: 25 meters | SP Cost: 10% | Cooldown: 6 sec
Fear: Has a 5% chance to inflict fear status upon each successful hit.
Shadow Crawl
-more to be added-

MONSTER:
Level: 48
Encounter: 15+
Hive Shade
Property: Dark
HP: 550
SP: 0%
Str: 43
Vit: 12
Def: 15
Int: 15
Luk: 30
Spd: 62
Weapon: Shadow Fangs (Physical)
Description: Extremely deadly, tiny Shades that attack in huge swarms. While very similar to Swarmer Shades, Hive Shades are much more vicious and venomous.
Skills:
Venomous: 15% chance to inflict Lethal poison status upon each successful hit.
Contaminated: 10% chance to inflict Medium contamination status upon each successful hit.

SEMI-BOSS:
Level: 50
Guardian
Property: Wind
HP: 4,560
SP: 100%
Str: 86
Vit: 82
Def: 77
Int: 55
Luk: 55
Spd: 70
Weapon: Obsession Blade (Physical)
Description: A thousands-year old creature punished to defend the secrets of Templaria for all of eternity. It appears to be tired of being forced, and it wants to finally be free.
Skills:
Martyrdom: Unleash everything that has been contained for so long. Effect: All moves become OHKO when HP is down to 1%. | Innate skill.
Enervation: 8% chance to inflict enervation status on each successful hit.

MONSTER:
Level: 50
Shade ++
Property: Dark
HP: 3,500
SP: 100%
Str: 80
Vit: 67
Def: 55
Int: 55
Luk: 77
Spd: 93
Weapon: Shadow Claws (Physical)
Description: The final embodiment of the Shades, vicious creatures that inhabit Dusk. Now, they are at their ultimate form. Nothing can stop the reclamation.
Skills:
Shadow Claw: Rip across an enemy with shadowy energies. Effect: 1200-1600 additional damage. | SP Cost: 5% | Cooldown: 6 sec
Shadow Crawl
Enervation: 5% chance to inflict enervation status upon each successful hit.
Fear: 10% chance to inflict fear status upon each successful hit.


Last edited by .sickling. on Sun Mar 15, 2009 5:38 pm; edited 49 times in total
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 1:25 am

BOSS (Recruitable)
Level: 55
Kudo
Type: That Guy
Property: Dark
HP: 8,600
SP: 100%
Str: 80
Vit: 80
Def: 80
Int: 80
Luk: 80
Spd: 95
Weapon: Nandaiyo (2H Sword)
Description: A shady figure that hunts the newly formed Shades with relentless efficiency. He's the same person that ambushed you a long time ago. He's willing to join you to destroy the new Shade menace, but you must prove your strength.
Role: Balanced/Support
Skills:
SP Charge: Recharge lost energy. Effect: Regain all SP. | SP Cost: N/A | Cast Time: 1 turn | Cooldown: 50 sec
Dragon Smash [Level 8]: Slice an enemy with using the weight of the blade and all your strength. Effect: 4,000-4,500 additional damage. | SP Cost: 7% | Cooldown: 8 sec
Critical Null: Crush your opponent's ability to strike critically. Effect: Target cannot land a critical hit. | Duration: 5 moves | SP Cost: 8% | Cooldown: 10 sec
Mute: Prevent the casting of skills and spells. Effect: Inflict mute status on one enemy. | Duration: 5 moves | SP Cost: 10% | Cooldown: 10 sec
Flash Raid: Stun the opponent in a series of blindingly fast blows. Effect: 1,200-1,500 additional damage, stun for 2 turns. | SP Cost: 10% | Cooldown: 10 sec
Mind Crush: Use almighty powers to utterly crush the enemy. | Effect: 8,000-9,500 additional damage. | SP Cost: 55% | Cooldown: 30 sec
Block: Prevents escape. Innate skill.

MONSTER:
Level: 52
Shade Hunter Absolute
Property: Light
HP: 4,000
SP: 100%
Str: 98
Vit: 70
Def: 61
Int: 60
Luk: 54
Spd: 100
Weapon: Effigy (Physical)
Description: The elite of the elite among the Shade Hunters. They are the last resort of the enigmatic group, sent to fulfill their final task. With the events going on how they are right now, though, their success seems highly unlikely. Their utterly blind devotion still leaves them as a deadly force to be reckoned with.
Skills:
Absolution Final: All but destruction awaits. Effect: 1,800-1,900 additional damage, 30% chance to inflict petrification status. | Cooldown: 20 sec | SP Cost: 8%
Reduction: All that stands before us will collapse. Effect: 1,000-1,200 additional damage, 90% chance to stun. | Cooldown: 30 sec | SP Cost: 10%
Petrification: 8% chance to petrify each successful hit.
Devotion: Inflict 5% recoil damage of the finishing blow to whomever dealt the finishing blow. | Innate skill.

BOSS:
Serra
Level: 77
Property: Light/Dark (No weakness)
HP: 26,400
SP: 300%
Str: 256
Vit: 288
Def: 186
Int: 245
Luk: 300
Spd: 221
Weapon: Darkness Bow (Physical)
Description: Your childhood friend, Serra, possessed by the malevolence of Dusk, Uroboros. She has lost all recollection of her life as a human. Death is the only option to free her: there is no other choice.
Skills:
Tri-Shot: Launch three arrows at the enemy. Effect: 1.2x normal damage to 3 enemies. | Cooldown: 4 sec | SP Cost: 5%
Headshot: Fire an arrow straight at the enemy's head. Effect: 6,500-7,300 additional damage. | Cooldown: 20 sec | SP Cost: 10%
Deathly Embrace: Surround your enemies in dark energies. Effect: 2,300-2,400 additional damage, 75% chance of infatuation, confusion, or fear to all enemies. | Cooldown: 20 sec | SP Cost: 10%
Darkness Rend: Slash the foe with shadowy energies. Effect: 4,200-6,090 additional damage. | Cooldown: 15 sec | SP Cost: 10%
Sick Memories: Revelation is a powerful weapon. Effect: 100% chance of passive status to main character. | Cooldown: 0 sec | SP Cost: 5%
Lost Memories: The mind is both a tool and a hindrance. Effect: 100% chance of enervated status to main character. | Cooldown: 0 sec | SP Cost: 5%
Loving Memories: Love is the deadliest weapon of all. Effect: 100% chance of mute status to main character. | Cooldown: 0 sec | SP Cost: 5%
Tipped Arrow: Fire a filthy arrow at a target. Effect: 1x damage normal attack. 80% chance to inflict Lethal contamination or poison status to target. | Cooldown: 10 sec |
SP Cost 8%
Darkness Rain: Fire multiple arrows steeped in darkness into the air, to rain upon your enemies. Effect: 1,500-5,300 additional damage to all enemies. | Cooldown: 15 sec |
SP Cost: 20%

BOSS:
Level: 82
Uroboros
Property: Dark
HP: 28,200
SP: 350%
Str: 282
Def: 191
Vit: 280
Int: 191
Luk: 210
Spd: 482
Weapon: Primordialism (Physical)
Description: A seething effigy of darkness, that takes the form of a giant serpent. He can phase directly through solid objects. He also possesses an uncanny ability to dominate the minds of even the strongest willed souls. He himself, cannot speak or communicate, but is able to communicate through the captured body. All-in-all, he is he is still equally vicious with or without a host.
Skills:
Despair: Inject the feelings of fear into an enemy. Effect: 100% chance of Fear status on one target. 100-150 additional Physical Dark damage. | Cooldown: 15 sec | SP Cost: 10%
Tail Whip: Smash the enemy with a whip-like tail. Effect: 2,000-4,500 additional Physical damage. | Cooldown: 8 sec | SP Cost: 8%
Element Shift: Change into a random element. Effect: Property changes into a random one. | Cooldown: 1 min | SP Cost: 2%
-to be continued-

BOSS:
Level: 85
High Shade: Sige
Property: Dark
HP: 32,500
SP: 550%
Str: 331
Vit: 300
Def: 232
Int: 167
Luk: 281
Spd: 272
Weapon: Glaive of the Tome (Physical)
Description: A High Shade, but different from the others because of his direct tuning to the power of Dusk. Supreme leader of the Shades terrorizing the school, and patrol of the underground library. He has the mind of a tactical genius, but is hampered by immaturity which equals that of a normal teenager.
Skills:
Mortal Coil: Crush the opponent's soul. Effect: When target's HP drops to below 1/3 of original HP, they will die instead of being incapacitated. Innate skill.
Gather: Charge dark energies into your weapon. Effect: Doubles the damage of the next attack. Effects cannot stack. SP Cost: 0% | Cooldown: 0 sec
Vorpal Blade: Slash all your enemies at blinding speed. Effect: 1.5x damage of normal attack to all enemies. SP Cost: 15% | Cooldown: 4 sec
Shadow Cleave: Slice with your blade then follow up with a slash of darkness. Effect: 7500-8200 additional Physical Dark damage. SP Cost: 10% | Cooldown: 6 sec
Flying Debris: Send large pieces of rubble at your opponent. Effect: 1500-2750 additional damage, 75% chance to stun all enemies. SP Cost: 15% | Cooldown: 6 sec
Deafening Roar: Deafen the opponent with a loud yell. Effect: 25% chance to inflict confusion to all enemies. SP Cost: 8% | Cooldown: 20 sec
Shadow Guard: Cover yourself with a veil of darkness. Effect: Invulnerability for two turns. Damage received is reflected to all enemies by 10x. SP Cost: 100% | Cooldown: 2 min
SP Regenerate: 5% SP regeneration per turn.
Desperation: All stats raise by 1.5x when HP is below 5%. Innate skill.
Dark Impalement: Impale a foe with a blade charged with darkness. Effect: Lethal (999,999,999) damage to one opponent. 50% chance of success. | SP Cost: 20% | Cooldown: 2 min
Fear: 6% chance to inflict fear status on each successful attack.
Petrification: 3% chance to inflict petrified status on each successful attack.


Last edited by .sickling. on Thu Mar 26, 2009 3:46 am; edited 12 times in total
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 1:58 am

.sickling. wrote:
Cram wrote:
BOSS (recruitable)
Eri-Kun
Level: 50
Type: That Guy
Property: N/A
HP: 10,000
SP: 100%
Str: 80
Vit: 80
Def: 80
Int: 80
Luk: 80
Weapon: Backhand Gauntlet
Description: Mako's Sister. Can be found wandering in town
Role: All around damage dealer and caster
Skills:
Tempest: High powered wind attack
Thor's Rage: High powered lightning attack
Magma Storm: The field explodes with magma
Undine's Symphony: The field is peppered with large icicles
God Hand: A Severe hit by a godlike fist
Concentrate: doubles the DMG of next Attack
Balzac: inflicts rando ailment on party
Last Stand: Doubles all stats except hp during the last 1% of Hp
Full Heal: Heals 9999 hp | cast time: 0.1 sec

GAAHH!!!! She's too high leveled for the character right now, Eri-chan will have to come later.

...or you make her and optional character who is freakishly hard to get but very very useful (think Vincent in FFVII, or Gogo in FFVI...but a lot closer to Vincent)
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 3:58 am

you meet her in the beginning but you can fight her any time
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 4:15 am

also eri is useful because of the assist attacks. Between mako and eri-KUN, we have the most impressive attacks but they are rarely pulled off.
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 4:25 am

-Edit-
BOSS (recruitable)
Eri-Kun
Level: 50
Type: That Guy
Property: N/A
HP: 10,000
SP: 100%
Str: 80
Vit: 80
Def: 80
Int: 80
Luk: 80
Weapon: Backhand Gauntlet
Description: Mako's Sister. Can be found wandering in town. If you are not at least level 25, she will say "you are too weak"
Role: All around damage dealer and caster
Skills:
Tempest: High powered wind attack
Thor's Rage: High powered lightning attack
Magma Storm: The field explodes with magma
Undine's Symphony: The field is peppered with large icicles
God Hand: A Severe hit by a godlike fist
Concentrate: doubles the DMG of next Attack
Balzac: inflicts random ailment on party
Last Stand: Doubles all stats except hp during the last 3% of Hp
Full Heal: Heals 9999 hp | sp cost: X% (what ever is left but must be more than 10%)|cast time: 15 sec (sets up a sheild of 200 hp break that and break the spell)
Reaper's Call: instant removal from battle for three party members (Unavoidable)
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 4:29 am

Cram wrote:
also eri is useful because of the assist attacks. Between mako and eri-KUN, we have the most impressive attacks but they are rarely pulled off.

Holy crap, Eri is strong. I think she's way too overbuffed to be an actual party member...

Don't steal Undine from Mana!!! ):<
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 4:40 am

two things, her skills get nerfed to moderate skills and her stats are put down to a lower lvl
and Children of Mana is not the only game with undine (undine is actually a mythological figure)
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 4:41 am

Cram wrote:
two things, her skills get nerfed to moderate skills and her stats are put down to a lower lvl
and Children of Mana is not the only game with undine (undine is actually a mythological figure)

Still! Undine has been used already and it's... tasteless when we just take it from that.
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 5:01 am

its..a name... besides she is a bonus boss
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 5:03 am

Cram wrote:
its..a name... besides she is a bonus boss

RAWRGH!!! Okay, she's very powerful... capable of easily wiping out your team in one hit if you aren't careful. Symphony of the Undying will pretty much kill you unless you use a Null item (Reflect items don't work on Eri).

Help me come up with more enemies! :O
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 5:15 am

.sickling. wrote:
Cram wrote:
its..a name... besides she is a bonus boss

RAWRGH!!! Okay, she's very powerful... capable of easily wiping out your team in one hit if you aren't careful. Symphony of the Undying will pretty much kill you unless you use a Null item (Reflect items don't work on Eri).

Help me come up with more enemies! :O
no no, it kills everybody but the main character!
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 5:20 am

Cram wrote:
.sickling. wrote:
Cram wrote:
its..a name... besides she is a bonus boss

RAWRGH!!! Okay, she's very powerful... capable of easily wiping out your team in one hit if you aren't careful. Symphony of the Undying will pretty much kill you unless you use a Null item (Reflect items don't work on Eri).

Help me come up with more enemies! :O
no no, it kills everybody but the main character!

Wasn't that Reaper's Call? Besides, that effect is far too powerful anyway, she could destroy MC one-on-one.
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 10:31 pm

it doesn't work on MC
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 10:51 pm

(element here) Nekomata
Level: 25
Property: Dark
HP: 800
SP: 75%
Str: 35
Vit: 40
Def: 25
Int: 45
Luk: 35
Weapon: Claws (Physical/Magical)
Description: A cat that was possesed by a shade and took on a larger more humanoid form. Though they are as big as humans, they preserve the viciousness and speed of their previous forms
Skills:
Cat Scratch: 3 attacks with x1.2 dmg of normal attack | sp cost: 2%
Poison strike: The claws are coated with venom to add a slow death to a small wound. Effect: deals 500-600 physical dmg + 50% chance to inflict poison on recipient. | sp cost: 5%
Triple Strike: Basic combo Effect: Deals 3 hits of x1.2 normal attack dmg to opponent. | sp cost: 6%


Last edited by Cram on Tue Jan 06, 2009 11:48 pm; edited 1 time in total
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 06, 2009 11:32 pm

Cram wrote:
(element here) Nekomata
Level: 25
Property: Fire,Ice,Wind, Electric, Dark
HP: 800
SP: 75%
Str: 35
Vit: 40
Def: 25
Int: 45
Luk: 35
Weapon: Claws (Physical/Magical)
Description: A cat that was possesed by a shade and took on a larger more humanoid form. Though they are as big as humans, they preserve the viciousness and speed of their previous forms
Skills:
Cat Scratch: 3 attacks with x1.2 dmg of normal attack | sp cost: 2%
Elemental Strike: varies depending on monster property | sp cost: 5%

Nekomatas are demons/ghosts, therefore they stay consistently Dark.
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyFri Jan 09, 2009 4:51 pm

Major update. 1/8/09
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptySat Jan 10, 2009 4:53 am

BOSS:
Shade Dragon
Level: 75
Property: Dark/Undead
HP: 15,000
SP: 150%
Str: 200
Vit: 375
Def: 300
Int: 250
Luk: 150
Description: A possesed dragon skeleton found in the underground library. I
Skills:
Nihil Wave: A powerful orb of darkness lands on the field, deals damage relative to level (i.e. 0%-15% damage to HP)
Stagnant Air: Ailment subjectivity increases by 30%
Poisonous gas: Poison clouds descend on the field 35% chance of poison
Virus breath: deals 25% damage to remaining HP
Gorgon eyes: 30% chance to petrify player
Slam: Slams down body hand to deal 1000-5000 Damage
Zombification powder: 20% chance to kill player 25% chance to incapacitate player
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptySun Jan 11, 2009 2:58 am

Added myself. But it does need some work...
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Jan 13, 2009 4:48 am

I've been replaced by Kiki.

Cram's property has been replaced by Ice.

Kiki is now Fire.
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyWed Jan 14, 2009 12:49 am

Shade Hunters have been added.
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyThu Jan 15, 2009 4:07 am

BOSS:
Matt
Level: 1
Property: Wind
HP: 4400
SP: 100%
Str: 75
Vit: 110
Def: 65
Int: 65
Luk: 50
Weapon: Jihatzu-Komo (Spear)
Description: Able to cast strong spells and attack at a moderate distance, this student is an essential member to your quest. The only problem is, you have to "convince" him first.
Skills:
Impale: Impale an enemy on your spear and fling them away. Deals 300-1200 additional damage
Flying Debris: Send large pieces of rubble at your opponent.
-more to be added-
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyThu Jan 15, 2009 11:27 pm

Cram wrote:
BOSS:
Matt
Level: 1
Property: Wind
HP: 4400
SP: 100%
Str: 75
Vit: 110
Def: 65
Int: 65
Luk: 50
Weapon: Jihatzu-Komo (Spear)
Description: Able to cast strong spells and attack at a moderate distance, this student is an essential member to your quest. The only problem is, you have to "convince" him first.
Skills:
Impale: Impale an enemy on your spear and fling them away. Deals 300-1200 additional damage
Flying Debris: Send large pieces of rubble at your opponent.
-more to be added-

Alright! I've been added.
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyThu Jan 15, 2009 11:49 pm

YAY yahoo


Last edited by Cram on Fri Jan 16, 2009 12:26 am; edited 1 time in total
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyFri Jan 16, 2009 12:09 am

Cram wrote:
YAY

No one word posts! x3
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.sickling.
over 1000!
over 1000!
.sickling.


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Age : 30
Registration date : 2008-10-25

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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyMon Jan 19, 2009 3:29 am

The bestiary now has its first High Shade! Xesh!
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptySat Jan 31, 2009 7:54 pm

Two bosses need to be added!
GENESIS : Final boss
DYNAMITE RABBIT: TRUE final boss
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyThu Feb 12, 2009 5:29 am

BOSS:
Sige
Level: 80
Property: Dark
HP: 150,000
SP: 300%
Str: 400
Vit: 3750
Def: 350
Int: 350
Luk: 25
Weapon: Glaive of the Tome
Description:
Leader of the Shades that are terrorizing the school. Mind of a tactical genius but behavior of a normal teenager.
Skills:
Mortal Coil: Lowers the death bar to third of target's original HP (Start of battle)
Gather: Gather all darkness into your blade. Powers up next dark attack
Power Charge: Increase damage of next attack by 1.5x or 2.0x
Vorpal blade: Hit all enemies for 1.2x damage of normal attack
Shadow Cleave: Slice with your blade then combo with a shadow claw Deals 1000-3000 additional damage
Flying Debris: Send large pieces of rubble at your opponent.
Deafening roar: (25% chance to inflict confusion on one random party member)
Shadow guard: Block with the power of darkness and counter with a heavy slash (deals 100-500 additional damage)
Impale: Deals 99,999 damage to one party member (50% chance of sucess) (Dark)
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyThu Feb 12, 2009 6:15 am

BOSS:
Sige (Final Phase)
Level: 85
Property: Dark
HP: 200,000
SP: 300%
Str: 450
Vit: 5,000
Def: 300
Int: 350
Luk: 25
Weapon: Darkfire Cleaver
Description:
Leader of the Shades that are terrorizing the school. Mind of a tactical genius but behavior of a normal teenager. Has now fused with the Tome of Void and lost all touch with his human self.
Skills:
Mortal Coil: Lowers the death bar to third of target's original HP (Start of battle)
Gather: Gather all darkness into your blade. Powers up next dark attack
Power Charge: Increase damage of next attack by 1.5x or 2.0x
Vorpal blade: Hit all enemies for 1.2x damage of normal attack
Shadow Cleave: Slice with your blade then combo with a shadow claw Deals 1000-3000 additional damage
Flying Debris: Send large pieces of rubble at your opponent.
Deafening roar: (25% chance to inflict confusion on one random party member)
Shadow guard: Block with the power of darkness and counter with a heavy slash (deals 100-500 additional damage)
Nitrous Boost: Attack speed increases dramatically
Bind: Constrict a foe with your tentacle
Killing Wave: Deals Heavy almighty damage to all party members
Death: Kills one player on party. (Cannot be revived) This triggers scripted battle
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyWed Feb 18, 2009 5:01 am

Serra, MC's love interest, has been added as a boss! SPOILER! SPOILER!
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyTue Mar 17, 2009 12:36 am

I think I should switch to gauntlets
Mainly because if we cut out sword+shield skills, it will be a helluv a lot easier, plu that way you dont have to face eri kun to get a gauntlet person on your team

BOSS (Recruitable):
Mako (Cram)
Level: 16
Type: Lazy
Property: Lightning
HP: 2,040
SP: 70%
Str: 40
Vit: 51
Def: 35
Int: 21
Luk: 12
Spd: 20
Weapon: Iron Gauntlets
Description:
A confident, yet lazy student whose power somewhat makes up for his
shortcomings (smarts). He is Eri's younger brother. He can be found
wandering the school, hunting for Shades (and snacks). He believes you
are the cause of the Shades.
Role: Tank
Skills:
Old One: Use
the power of age to weaken your opponent. Effect: Inflict enervation on
one opponent. | SP Cost: 5% | Cooldown: 50 sec
Last Stand: I'll never be defeated! NEVER!!! Effect: Doubles Def and Str during the last 10% of HP. | Innate skill.
Concentrate:
Focus your power. Effect: Double the damage of the next physical
attack. Effects cannot stack. | SP Cost: 2% | Cooldown: 3 sec
Chi
Blast: Unleash the power of chi in a powerful blast against an
opponent. Effect: 300-800 additional physical damage, 50% chance to
stun. | Range: 20 meters. | HP Cost: 25 | Cooldown: 15 sec
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PostSubject: Re: Monsters/Bosses   Monsters/Bosses EmptyWed Mar 25, 2009 6:15 am

BOSS:
Uroboros (You MUST have Serra in your party)
Level: 75
Property: Dark
HP: 150,000
SP: 150%
Str: 450
Vit: 3,750
Def: 200
Int: 150
Luk: 0
Weapon: N/A
Description:
A Snake-like Shade that can possess the bodies of humans. It cannot be excorsiced unless it is of its own free will.
Skills:
Despair: Inflict Fear on one party member 25% Chance of sucess
Whiplash: Whip your tail sharply at the enemy to deal 100-2000 extra damage!
Poison Breath: 25% Chance of Poison on all party members And deals 1000 damage
Control: Takes control of Serra (Unavoidable)
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