Would you like to react to this message? Create an account in a few clicks or log in to continue.


Join to turn off ads
 
HomeLatest imagesRegisterLog in

 

 Status Effects and Items

Go down 
2 posters
AuthorMessage
.sickling.
over 1000!
over 1000!
.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

Status Effects and Items Empty
PostSubject: Status Effects and Items   Status Effects and Items EmptyFri Jan 02, 2009 11:33 pm

STATUS EFFECTS:
Burn: Obtained when hit by certain types of flame based attacks. Halves attack, and also deals small continuous damage. Burn cannot incapacitate the character (Burn will deal no damage once HP reaches 1). Healed by Salve and Super Band-Aid.
Minor: 1% HP drain per second.
Medium: 3% max HP drain per second.
Lethal: 5% max HP drain per second.

Poison: Obtained when hit by a certain attack. Deals deadly continuous damage, and can incapacitate other characters (on MC it deals damage until 1 HP). Healed by Antidote.
Minor: 5% max HP drain per second.
Medium: 10% max HP drain per second.
Lethal: 12% max HP drain per second.

Bleed: Obtained when hit by certain skills or massive damage from a single hit. Deals medium continuous damage, and can incapacitate other characters (on MC it deals damage until 1 HP). Healed by Super Band-Aid.
Minor: 3% max HP drain per second.
Medium: 5% max HP drain per second.
Lethal: 8% max HP drain per second.

Contaminated: Obtained when hit by certain attacks. Gradually drains the SP meter. Healed by De-Contaminate.
Minor: 1% SP drain every second.
Medium: 3% SP drain every second.
Lethal: 5% SP drain every second.

Muted: Obtained when hit by certain attacks or skills. The affected character cannot use skills or spells. Healed by De-Block.

Paralyzed: Obtained when hit by electric-based attacks. The character's movement speed is halved, stall every couple of seconds (1 stall every 2-5 seconds) and evasion rate is cut to 1/4. Upon performing an action, that character has a 50% chance to fail (do nothing) Healed by De-Paralyze.

Petrified: Obtained when hit by a certain attack. The character cannot move, attack, or cast any skills until he/she is cured. Healed by De-Petrify and Gorgon's Eye. If the character receives 150% of their maximum HP damage, they will shatter, resulting in a death. If all characters are petrified, the game is over.

Freeze: Obtained when hit by a certain spell or ice-based attacks. The character cannot move, attack, or cast any skills until he/she is cured or thawed. Healed by De-Frost or by thawing.

Sleep: Obtained when the character gets into bed, is hit by a certain skill, or is overworked. The character cannot move, attack, or cast any skills for a certain amount of time (depends on the deepness of sleep).

Infatuated: Obtained when hit by a certain attack or if the character is affected by certain skills. The affected character will defy all orders and may attack the team or heal the opponents. Cured by Sexy Photo, Slap, or over time.

Confusion: Obtained when hit by a certain attack. The character will defy all orders and act randomly on his/her own. Healed by Slap, over time or Sparkling Gem.

Fear: Obtained when hit by a certain attack or skill. The character will not attack when ordered, and his/her Def is significantly lowered. In addition, he/she cannot dodge any attacks. Healed by Slap, Smelling Salt, or over time.

Enervated: Obtained when the character is overworked or hit by a certain attack or skill. All offensive statistics become 0. Healed by Energy Drink or Re-Vitalize.

Flare: Obtained by Energy Bottle, is purposely activated, or when attacked by certain attack. Str is doubled, while Def is halved. Movement speed is doubled. Healed over time, or by Energy Gem.

Blind: Obtained when hit by a certain attack. The character will have no control over targeting (targets for all attacks and spells will be selected randomly). Healed after battle or by Re-Optic.

Rage: Obtained when hit by a certain attack or skill. The character will attack random targets using only physical attacks, and use no items. Healed by time, by Slap, or by Calm Bottle.

Passive: Obtained by using certain equipment or when hit by a certain attack. The character cannot High, Medium, Low Counter, or block. Healed over time, or by Re-Sensitize.

Stunned: Lasts for only a short amount of time. Obtained when attacked by a super effective element, sometimes by a critical hit, or certain attacks. The character cannot do anything until they regain their balance or senses.

Incapacitated: Obtained when HP reaches 0 (HP will always hit 0 before death). The character cannot do anything. Healed by Defibrillator during battle. After battle, the character will be revived with 1 HP. When all characters are incapacitated or dead in battle, the game is over. MC cannot be incapacitated, instead, he/she dies whenever his/her HP drops to 0.

Death: Obtained when HP reaches a negative number (being attacked continuously when incapacitated). The character cannot do anything. Cannot be cured by any item except for Life Essence. After the battle, the character will have 0 HP. The character will remain "dead" until they are revived or a key event is reached. When MC dies at any time, the game is over.

ITEMS:

One-time Usage:
Mystical Gem: Heals all status except death.
Mystery Goo: 50/50 chance of healing all status or inflicting a random status.
Super Band-Aid: Heals bleed and burn (does not provide an HP bonus).
Antidote: Heals poison.
Salve: Heals burn.
De-Charm: Heals charm.
De-Frost: Heals freeze.
De-Contaminate: Heals contamination.
De-Petrify: Heals petrification.
De-Block: Heals mute.
Slap: Can only be done by another teammate. Deals 1-10 damage, and heals confusion, infatuation, fear and rage.
Sparkling Gem: Heals confusion.
Energy Drink: Heals enervation.
Re-Vitalize: Heals enervation.
De-Paralyze: Heals paralysis.
Energy Gem: Heals flare.
Energy Bottle: Inflicts flare on one character or the enemy.
Re-Buff: Removes all De-buffs on one character.
Re-Optic: Heals blind.
Re-Sensitize: Heals passive.
Calm Bottle: Heals rage.
Coffee: Heals incapacitation with 10% HP and 10% SP.
Revival Stone: Heals incapacitation with 50% max HP and 25% SP.
Revival Gem: Heals incapacitation with full HP and 50% SP.
Clock: Heals all time-based ailments.
Life Essence: Rescues a character from the clutches of death with 1 HP and 0% SP. Extremely rare item that cannot be purchased.


Unlimited Usage:
Save Station: Entering most save stations heals all status except for death and recovers all HP and MP/SP/TP.
Bed/Rest: Heals all status except for death and recovers all HP and MP/SP/TP.
Gorgon's Eye: Heals petrification but is also useful for other things...
Sexy Photo: Heals infatuation.
Hyper Band-Aid: Has a 5-minute cooldown stage after using. Heals burn and bleed.
Time: Not exactly an item, but it heals status. After a certain amount of time, certain ailments are cured.

HP Items:
Band-Aid: Heals 1% max HP. Can be used rapidly during battle. (1 application per 0.5 seconds, does not take up Battle Slot)
Antibiotic Gel: Heals 5% max HP. Can be used quickly during battle. (1 application per second, does not take up Battle Slot)
Potion: Heals 20% max HP. A mysterious, red concoction that tastes really bad.
Hyper Potion: Heals 60% max HP. An even more mysterious, red concoction that tastes more like cherries.
Odd Potion: Either does nothing, inflicts a status ailment, or heals 100% max HP. Like its name, it's a strange potion that seems to change color in the light.
Big Morsel: Heals 5% max HP. May cause sickness. May be used rapidly during battle. (1 application per 0.7 seconds, does not take up a Battle Slot)
Medicinal Powder: Heals 500 HP. An herbal-smelling, fluffy powder that covers wounds in a cinch.
Large Bandage: Heals 1,000 HP. A really, really big Band-Aid.
First Aid Kit: Heals 5,000 HP. Your average first-aid kit, complete with plastic band-aids and stickers.
Vibrant Rubykat: Fully replenishes the HP bar. An extremely rare, glowing ore with healing properties. It stops glowing its distinct vibrant red color once used.


SP is based on a 100% bar. Skills deplete this bar by percentage. The bar can be increased by certain percentages by different items.

SP Items:
Blue Pebble: Replenishes the SP bar by 5%. It's an odd little blue stone found in great quantities everywhere. May be used rapidly. (1 application per second, does not take up a Battle Slot)
Blue Stone: Replenishes the SP bar by 10%. A little rarer than Blue Stone, but it's a fairly common item. It's just a big blue rock. (1 application per 2 seconds, does not take up a Battle Slot)
Blue Gem: Replenishes the SP bar by 25%. A somewhat rare crystal that glows faintly blue.
Energy Sapphire: Replenishes the SP bar by 50%. A highly uncommon ore bursting with energy.
Vibrant Sapphikat: Fully replenishes the SP bar. An extremely rare, glowing ore with restorative properties. It seems to stop glowing its distinct piercing blue color once used.
Mystic Tonic: Increases max SP by 5%. A bad-smelling, horrid tasting tonic that's even worse than cough syrup.
Spiritual Tonic: Increases max SP by 10%. It tastes like pickle-flavored soda and smells absolutely putrid.

HP/SP Items:
Seed: Heals 1% max HP, 1% SP. It's a seed of an unknown plant. Can be used rapidly during battle. (1 application per 0.5 seconds)
Sandwich: Heals 10% max HP, and 5% SP. A plain egg salad sandwich. Nothing special.
Noodles: Heals 20% max HP, and 10% SP. Some udon noodles in a bowl of soup.
Sushi: Heals 30% max HP, 20% SP. It's a rice roll with some raw fish inside.
Steak: Heals 50% HP, 30% SP. A bodacious, delectable-looking steak with BBQ sauce.
Yogurt: Heals 10% SP, 5% max HP. Some strawberry flavored yogurt. Yum.
Sorbet: Heals 20% SP, 10% max HP. It's ice cream with strawberry and vanilla flavors.
Milk: Heals 30% SP, 20% max HP. It's a carton of lactose-free milk for the lactose-intolerant.
Orange Juice: Heals 50% SP, 30% max HP. It's a carton of orange juice. Not too sour, not too sweet.
Elixir: Heals 50% max HP, 50% SP. A strange, purplish mix that smells like herbs and tastes like mouthwash.
Megalixir: Heals 100% max HP, 100% SP. A greenish concoction that seems to bubble uncontrollably.
Maxilixir: Heals 100% max HP, 100% SP to the entire party. When it's in the bottle, it doesn't seem like there's anything in there. Drinking it somehow makes everyone else feel better too.

Party Items (Can only be used outside of battle):
Gigantic Band-Aid: Heals 10% max HP, 10% SP to the party. This thing is so incredibly huge, it's not funny. Really.
Sleeping Mat: Heals 25% max HP, 25% SP to the party. It's a comfy sleeping mat made of polyester.
Tent: Heals 50% max HP, 50% SP to the party. It's a big, canvas tent everyone can fit inside.
Cottage: Heals 75% max HP, 75% SP to the party. It's really just a big tent.. but it has a roof.
Portable House: Fully restores HP and SP to the party. I don't even know how we carry this.

Miscellaneous Items:
Lottery Potion: Ready to play with death? Does one of the following: kills the entire party, fully heals SP, fully heals HP, reduces HP to 1 and SP to 1%, fully heals the entire party, or nothing. Can be used in battle.
Magical Tissue: Has an unknown effect. It looks like an ordinary piece of facial tissue.
Magical Necklace: Has an unknown effect. A green, shiny necklace said to have magical properties and hidden powers if you wear it long enough. It won't make you famous or popular, though.
Life Stone: Incapacitates the character it's used on. A stone told in lore to drain the life of whomever possession it's in.
Laptop: Gives you the ability to scan enemies. It's an ordinary computer that can easily be carried around.


Last edited by .sickling. on Tue Sep 15, 2009 5:18 am; edited 9 times in total
Back to top Go down
Cram
Admin
Admin
Cram


Number of posts : 946
Age : 30
Registration date : 2008-10-23

Status Effects and Items Empty
PostSubject: Revive items   Status Effects and Items EmptyMon Jan 05, 2009 11:22 pm

coffee: revives incapacitated player with 10% hp
Espresso: revives incapacitated player with 30% hp
Life Pendant: revives incapacitated player with 50% hp
Balm of Life: REvives incapaciteted player with 100% hp
Defibrillator: cures death and revives player with 1 hp
Back to top Go down
http://xplodingbrain.omgforum.net
.sickling.
over 1000!
over 1000!
.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

Status Effects and Items Empty
PostSubject: Re: Status Effects and Items   Status Effects and Items EmptyTue Jan 13, 2009 4:17 am

Tiers of drain damage added. 1/12/09.
Back to top Go down
Cram
Admin
Admin
Cram


Number of posts : 946
Age : 30
Registration date : 2008-10-23

Status Effects and Items Empty
PostSubject: Re: Status Effects and Items   Status Effects and Items EmptyMon Sep 14, 2009 11:39 pm

Added Items

(One time use) Revival coin: A mystic coin said to make any wish come true
(50% chance to Revive Ally w/ full hp +1 Mp and 50% chance to heal ally with full MP and +1 Hp)

Victory Block: a seemingly inoculous piece of wood. (Protects MC from death from one hit)

Caution!: Remove Balm of life and replace with item [M. Coil Rewind]
(Revives dead or incapacitated ally with full HP)

Added: 9/14/09
Back to top Go down
http://xplodingbrain.omgforum.net
.sickling.
over 1000!
over 1000!
.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

Status Effects and Items Empty
PostSubject: Re: Status Effects and Items   Status Effects and Items EmptyTue Sep 15, 2009 5:19 am

Now that I look back on this, this has way too many glaring references to SMT games in general.
Back to top Go down
Cram
Admin
Admin
Cram


Number of posts : 946
Age : 30
Registration date : 2008-10-23

Status Effects and Items Empty
PostSubject: Re: Status Effects and Items   Status Effects and Items EmptyTue Sep 15, 2009 10:25 pm

like what?
Back to top Go down
http://xplodingbrain.omgforum.net
.sickling.
over 1000!
over 1000!
.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

Status Effects and Items Empty
PostSubject: Re: Status Effects and Items   Status Effects and Items EmptyTue Sep 15, 2009 11:32 pm

Cram wrote:
like what?

They've been removed... like Odd Morsel. Really? Come on, now. It doesn't take much to notice them.
Back to top Go down
Cram
Admin
Admin
Cram


Number of posts : 946
Age : 30
Registration date : 2008-10-23

Status Effects and Items Empty
PostSubject: Re: Status Effects and Items   Status Effects and Items EmptyTue Sep 15, 2009 11:49 pm

thats two out of like 50...Hardly a majority
Back to top Go down
http://xplodingbrain.omgforum.net
.sickling.
over 1000!
over 1000!
.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

Status Effects and Items Empty
PostSubject: Re: Status Effects and Items   Status Effects and Items EmptyFri Sep 18, 2009 3:06 pm

Cram wrote:
thats two out of like 50...Hardly a majority

The fact that they exist is already unnerving.
Back to top Go down
Sponsored content





Status Effects and Items Empty
PostSubject: Re: Status Effects and Items   Status Effects and Items Empty

Back to top Go down
 
Status Effects and Items
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
 :: RPG/TextRPG Forum :: Chronicles of Templaria (Cram's RPG)-
Jump to: