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 Magic Spells

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.sickling.
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.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

Magic Spells Empty
PostSubject: Magic Spells   Magic Spells EmptyFri Jan 02, 2009 10:31 pm

Basic Spells:

Fire Skill Tree
Fire Bolt: Cast a searing ball of flame at the enemy. Weak, but has a quick cast time. Single Target. Power: 10 | Cast Time: Immediate | SP Cost: 2%

Fire Blast: Hurl a blast of flame at the enemy. Moderately strong. Single Target. Power: 50 | Cast Time: 0.9 sec | SP Cost: 5%

Armageddon: Unleash the fires of hell to incinerate an enemy. Extremely powerful, but slow cast time. Single Target. Power: 200 | Cast Time: 3.5 sec | SP Cost: 10%

Inferno: Inscribe an ancient rune of fire at the designated area to engulf it in flames. An Area of Effect (AoE) spell. Power (Initial hit): 30 | Range of After Damage: 5 meters | After Damage: 60 Fire damage every half-second for 15 seconds | Cast Time: 3 sec | SP Cost: 13%

Meteor Blast: Summon a massive meteor from the skies to crush the designated area, leaving a flaming ruin in its wake. An AoE spell. Power (Initial hit): 100 | Range of After Damage: 6 meters | After Damage: 80 Fire damage every half-second for 15 seconds. | Cast Time: 5 sec | SP Cost: 20%

Magma Pillar: Summon molten rocks from the ground to impale and burn enemies. Power: 100 | Range: 15 meters around the caster | Cast Time: 0.9 sec | SP Cost: 15%

Flame Burst: Hurl multiple fireballs in front of you. Multiple Targets. Power: 80 | Cast Time: 1.2 sec | SP Cost: 8%

Crag Press: Crush an enemy with molten rocks. It may instantly kill an enemy. Power: Instant Death/Incapacitation | Cast Time: 5 sec | SP Cost: 50%
[Level 1]: 15% chance of success.
[Level 2]: 20% chance of success.
[Level 3]: 30% chance of success.

Flicker: Burn a single enemy. Single Target. Power: 0 | Cast Time: 2 sec | SP Cost: 12% | Cooldown: 30 sec
[Level 1]: Inflict Minor burns on a target.
[Level 2]: Inflict Medium burns on a target.
[Level 3]: Inflict Lethal burns on a target.

Flame Armor: Encase yourself in a body of fire to repel damage. Self-cast. | Cast Time: 1.4 sec | SP Cost: 30% | Cooldown: 2 min
[Level 1]: Reduce all damage by 1/4.
[Level 2]: Reduce all damage by 1/3.
[Level 3]: Reduce all damage by 1/2.

Incinerate: Summon all of your strength to unleash an all-consuming blast of fire on the opponent. Power: 500 | Cast Time: 6 sec | SP Cost: 30%


Ice Skill Tree

Chill: Summon a small gust of icy wind to blast the enemy. Weak, but has a fast cast. Single Target. Power: 20 | Cast Time: 0.2 sec | SP Cost: 2%

Freeze: Blast an enemy with a frigid gust. Single Target. Power: 80 | Cast Time: 0.9 sec | SP Cost: 5%

Blizzard: Annihilate a target with a bone-chilling blast of freezing wind. Single Target. Power: 200 | Cast Time: 3.5 sec | SP Cost: 10%

Frost Gale: Summon a heavy blizzard in small area, dealing damage over time. An AoE spell. Power: 30 | Range of After Damage: 5 meters | After Damage: 60 Freeze damage every half-second for 15 seconds | Cast Time: 3 sec | SP Cost: 13%

Frost Nova: Summon massive pillars of ice to both crush and freeze your enemies. An AoE spell. Effect: Halve affected target's movement speed. Power: 100 | Range of After Damage: 6 meters | After Damage: 70 Freeze damage every half-second for 15 seconds | Cast Time: 5 sec | SP Cost: 20%

Icicle Spear: Hurl sharp icicles in the area in front of you, impaling enemies. Multiple Targets. Power: 80 | Cast Time: 1.2 sec | SP Cost: 8%

Glaciate: Freeze an enemy instantly. Single Target. Power: 0 | Cast Time: 5 sec | SP Cost: 15%

Icicle Armor: Freeze over your body, making you more resistant to attacks. Self-cast. Effect: Doubles Def for one battle. | Cast Time: 2 sec | SP Cost: 30%
[Level 1]: Reduce all damage by 1/4.
[Level 2]: Reduce all damage by 1/3.
[Level 3]: Reduce all damage by 1/2.

Glacial Torrent: Unleash the most powerful, chilling blast of ice against your enemies. Power: 500 | Cast Time: 6 sec | SP Cost: 30%

Ice Blast: Blast an enemy with bone-chilling ice. Effect: Halve an enemy's movement speed. Power: 20 | Cast Time: 1.2 sec | SP Cost: 13%


Wind Skill Tree

Gust: Attack the enemy with a strong blast of wind. Weak, but has a fast cast. Single Target. Power: 20 | Cast Time: 0.2 sec | SP Cost: 2%

Wind: Blow away the enemy with a powerful gust of wind. Single Target. Power: 80 | Cast Time: 0.9 sec | SP Cost: 5%

Maelstrom: Crush an enemy with vigorous blasts of air. Single Target. Power: 200 | Cast Time: 3.5 sec | SP Cost: 10%

Razor Wind: Summon a windstorm in a small area containing sharp blades of wind. Power: 20 | AoE (Area of Effect): 10 meter circle | Additional Damage: 500-600 additional Wind damage every half-second for 10 seconds. | Cast Time: 1.9 sec | SP Cost: 15% | Cooldown: 15 sec

Wind Blade: Summon a blade of wind to slash the enemies in front of you. Multiple Targets. Power: 80 | Cast Time: 1.2 sec | SP Cost: 8%

Sharpen: Use the power of the wind to increase the potency of your attacks. Self-cast. Effect: Multiplies damage output by 1.5x for 30 sec. | Cast Time: 2 sec | SP Cost: 25%
Cooldown: 15 sec

Compress: Use the power of the wind to nullify magical attacks. Self-cast. | Cast Time: 4.2 sec | SP Cost: 34%
Cooldown: 60 sec
[Level 1]: Nullifies up to 750 points of magical damage.
[Level 2]: Nullifies up to 1,000 points of magical damage.
[Level 3]: Nullifies up to 1,500 points of magical damage.

Wind Armor: Encase yourself in a cloak of howling wind to repel damage. Self-cast. | Cast Time: 1.4 sec | SP Cost: 30% | Cooldown: 2 min
[Level 1]: Reduce all damage by 1/4.
[Level 2]: Reduce all damage by 1/3.
[Level 3]: Reduce all damage by 1/2.

Cloak: Harness the power of nature to make yourself virtually invisible. Self-cast. Effect: Makes you invisible and more difficult to target. | Cast Time: 4.5 sec | SP Cost: 50%
Cooldown: 2 min
[Level 1]: Lasts for 30 seconds.
[Level 2]: Lasts for 40 seconds.
[Level 3]: Lasts for 50 seconds.

Tempest Rage: Summon the almighty power of nature to unleash its destructive energies of wind. Power 500 | Cast Time: 6 sec | SP Cost: 30%

Electric Skill Tree

Zap: Electrify an enemy with a small jolt of electricity. Weak, but has a fast cast. Single Target. Power: 20 | Cast Time: 0.2 sec | SP Cost: 2%

Shock: Blast an enemy with a bolt of electricity. Single Target. Power: 80 | Cast Time: 0.9 sec | SP Cost: 5%

Dynamo: Annihilate an enemy with a galvanizing blast of high-voltage electricity. Single Target. Power: 200 | Cast Time: 3.5 sec | SP Cost: 10%

Lightning Storm: Summon dark clouds of lightning to pelt a designated area. An AoE spell. Power: 30 | Range of After Damage: 5 meters | After Damage: 60 Electric damage every half-second for 15 seconds | Cast Time: 3 sec | SP Cost: 13%

Earth Shock: Plant your hand into the ground and shock the area in front of you. Multiple Targets. Power: 80 | Cast Time: 1.2 sec | SP Cost: 8%

Reflect: Throw up a wondrous wall of light around yourself that reflects all damage from attacks back at the opponent. You still take damage, however. Effect: Reflects damage taken back to the enemy for a total of 10,000 damage or 50 seconds. | Cast Time: 2.3 sec | MP Cost: 35%
Cooldown: 60 sec
[Level 1]: Reflects up to 500 damage for 50 seconds.
[Level 2]: Reflects up to 750 damage for 55 seconds.
[Level 3] Reflects up to 1,000 damage for 60 seconds.

Repulse: Course your body with high-voltage electricity, throwing back all nearby enemies away from you. Power: 5 | Range: 2 meters from your feet | Cast Time: Immediate | SP Cost: 1% | Effect: Throws enemies back 5 meters.
Cooldown: 5 sec

Thor's Rage: Summon the Asgardian god of thunder, Thor, to drop a wicked lightning bolt on your enemies. Power: 500 | Cast Time: 6 sec | SP Cost: 30%

Light and Dark (Almighty) Skill Tree

Purify (Light): Cleanse the impure spirit, leaving nothing but light. Instant death to Dark enemies (except bosses). Single Target. Power: 10 | Cast Time: 0.2 sec | SP cost: 2%

Afflict (Dark): Eat away at the light, so that the darkness may take over. Instant death to Light enemies (except bosses). Single Target. Power: 10 | Cast Time: 0.2 sec | SP cost: 2%

Darkness Nova (Dark): Unleash a blast of darkness to engulf the foe. Single Target. Power: 80 | Cast Time: 0.9 sec | SP Cost: 5%

Light Beam (Light): Shoot a beam of pure light to purify the foe's darkness. Single Target. Power: 80 | Cast Time: 0.9 sec | SP Cost: 5%

Early Grave (Dark): High chance to kill all enemies. Doesn't work on boss characters. All Targets. Power: Instant Death | Cast Time 2.4 sec | SP Cost: 14% | Chance of Success: 80%
Cooldown: 6 sec

Angel Brigade (Light): Summon an army of angels to attack your enemies. Effect: Summons 5 Angels. | Cast Time: 5 sec | MP Cost: 60%
Angel Stats:
Property: Light
HP: 1200
Str: 0
Vit: 3
Def: 8
Int: 12
Luk: 0
Attacks with Purify and Light Beam.

Zombies (Dark): Summon the living dead to devour the brains of your enemies. Effect: Summons 5 Zombies. | Cast Time: 5 sec | MP Cost: 60%
Zombie Stats:
Property: Dark
HP: 1,200
Str: 13
Vit: 3
Def: 8
Int: 0
Luk: 0
Attacks with various melee skills.

Heal (Light): Use the power of Light to instantly heal wounds. Effect: Heals 800 HP. | Cast Time: 0.5 sec | SP Cost: 6%

Heal [Tier 2] (Light): Use the power of Light to instantly heal wounds. Effect: Heals one target 1,200 HP. | Cast Time: 1 sec | SP Cost: 8%

Heal [Tier 3] (Light): Use the power of Light to instantly heal wounds. Effect: Heals one target 1,600 HP. | Cast Time: 1 sec | SP Cost: 10%

Holy Rain (Light): Summon a heavy rain of holy water that heals aching bodies and wounds. Effect: Heals the entire party for 1,000 HP. | Cast Time: 3 | SP Cost: 20%

Life Tap (Dark/Light): Joint Spell. Channeling your own energies, give up some of your life to heal another party member. Effect: Pay 1/2 of your current life to fully heal another party member. Cannot target the caster. | Cast Time: 0.5 sec | SP Cost: 0%

Rejuvenate (Light): Call upon the power of the heavens to fully heal the entire party. Effect: Fully heals entire party. Removes all status effects from the party. | Cast Time: 10 sec | SP Cost: 90%

Recover (Light): Use your healing powers to cure a target. Effect: Removes one status ailment from a party member. | Cast Time: 1.9 sec | SP Cost: 8%

Rebirth (Light): Use your healing powers to restore consciousness to an ally. Effect: Brings a character out of incapacitation. | Cast Time: 2.0 sec | SP Cost: 10%

Bright Dusk (Dark/Light): Joint Spell. Typeless. Focus the powers of both Light and Darkness into an unstoppable blast. Power: 300 | Cast Time: 3.5 sec | SP Cost: 25%

Dimensional Rift (Dark/Light): Joint Spell. Dark. Tear open a rift in both space and time from your opponent, ripping them to shreds. Power: 700 | Cast Time: 6 sec | SP Cost: 30%

Light Armor (Light): Imbue your body with the energy of Light, strengthening your defenses. Self-buff. Effect: Doubles Def for 60 sec. | Cast Time: 2 sec | SP Cost: 50%
Cooldown: 2 min

Immunity (Light): Call upon all your strength to make yourself invincible to all attacks for some time. Self-buff. Effect: Invincibility for 15 sec. | Cast Time: 6 sec | SP Cost: 80%
Cooldown: 30 sec

Regenerate (Dark): Harness dark energies to strengthen your body, healing your wounds steadily. Self-buff. Effect: 10% HP Regeneration for 20 sec. | Cast Time: 0.9 sec | SP Cost: 80%
Cooldown: 40 sec

Petrify (Boss only, Dark): Instantly petrify an enemy. Effect: Petrification to one target. | Cast Time: 0.9 sec | SP Cost: 40%
Cooldown: 50 sec

Infatuate (Enemy only, Dark, opposite gender only): Infatuate a target with your good looks and irresistible charms. Effect: Infatuation to one target. | Cast Time: 0.9 sec | SP Cost: 40%
Cooldown: 50 sec

Judgment (Light): Call upon the power of God himself to inflict punishment on those who deserve it. Effect: 1%, 25%, 50%, or 75% total HP damage to one target. | Cast Time: 1.4 sec |
SP Cost: 30%
Cooldown: 40 sec


Misc. Spells

Quickcast: Instantly cast your spells in a limited amount of time. Effect: Disables cooldown for 30 seconds. SP Cost: 15%
Cooldown: 3 min
Duration: 30 sec

Foresight: Instantly locate all enemies. Effect: Cure blind on the user and remove cloaking on enemies. SP Cost: 2%
Cooldown: 50 sec
Duration: Instant

Lifelink: Drain your own life to cast spells. Effect: When SP reaches 0, SP cost is converted to HP. (1% SP = 5 HP) SP Cost: 0%
Cooldown: Infinite
Duration: End of battle

Spirit Armor: Throw up a wondrous wall of energy to absorb damage. Effect: Damage is converted to SP instead of HP. The barrier is broken once SP reaches 0%. (5 HP = 1% SP) SP Cost: 10%
Cooldown: 1 min
Duration: 30 sec

(more spells to be added)
Moving the spells here since it doesn't fit in the message.


Last edited by .sickling. on Thu Jan 15, 2009 4:29 am; edited 6 times in total
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.sickling.
over 1000!
over 1000!
.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

Magic Spells Empty
PostSubject: Re: Magic Spells   Magic Spells EmptySun Jan 11, 2009 8:09 pm

Another minor update. 1/11/09

But it's not like anyone cares.
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.sickling.
over 1000!
over 1000!
.sickling.


Number of posts : 1084
Age : 30
Registration date : 2008-10-25

Magic Spells Empty
PostSubject: Re: Magic Spells   Magic Spells EmptyTue Jan 13, 2009 4:06 am

Yet another minor update. 1/12/09.
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PostSubject: Re: Magic Spells   Magic Spells Empty

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